Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/hadronic/models/im_r_matrix/src/G4CollisionComposite.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 #include "globals.hh"
 29 #include "G4SystemOfUnits.hh"
 30 #include "G4CollisionComposite.hh"
 31 #include "G4VCollision.hh"
 32 #include "G4CollisionVector.hh"
 33 #include "G4KineticTrack.hh"
 34 #include "G4KineticTrackVector.hh"
 35 #include "G4VCrossSectionSource.hh"
 36 #include "G4HadTmpUtil.hh"
 37 #include "G4AutoLock.hh"
 38 
 39 const G4int G4CollisionComposite::nPoints = 32;
 40 
 41 const G4double G4CollisionComposite::theT[nPoints] =
 42 {.01, .03, .05, .1, .15, .2, .3, .4, .5, .6, .7, .8, .9, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.5, 3.0, 3.5, 4.0, 5.0, 6.0, 8.0, 10., 15, 20, 50, 100};
 43 
 44 G4CollisionComposite::G4CollisionComposite()
 45 { 
 46   G4MUTEXINIT( bufferMutex );
 47 }
 48 
 49 
 50 G4CollisionComposite::~G4CollisionComposite()
 51 {
 52   G4MUTEXDESTROY(bufferMutex);
 53   std::for_each(components.begin(), components.end(), G4Delete());
 54 }
 55 
 56 
 57 G4double G4CollisionComposite::CrossSection(const G4KineticTrack& trk1, 
 58               const G4KineticTrack& trk2) const
 59 {
 60   G4double crossSect = 0.;
 61   const G4VCrossSectionSource* xSource = GetCrossSectionSource();
 62   if (xSource != 0)
 63   // There is a total cross section for this Collision
 64   {
 65     crossSect = xSource->CrossSection(trk1,trk2);
 66   }
 67   else
 68   {
 69     G4AutoLock l(&bufferMutex);
 70     // waiting for mutable to enable buffering.
 71     const_cast<G4CollisionComposite *>(this)->BufferCrossSection(trk1.GetDefinition(), trk2.GetDefinition());
 72 //    G4cerr << "Buffer filled, reying with sqrts = "<< (trk1.Get4Momentum()+trk2.Get4Momentum()).mag() <<G4endl;
 73     crossSect = BufferedCrossSection(trk1,trk2);
 74   }
 75   return crossSect;
 76 }
 77 
 78 
 79 G4KineticTrackVector* G4CollisionComposite::FinalState(const G4KineticTrack& trk1, 
 80                 const G4KineticTrack& trk2) const
 81 {
 82   std::vector<G4double> cxCache;
 83   G4double partialCxSum = 0.0;
 84 
 85   size_t i;
 86   for (i=0; i<components.size(); i++) 
 87   {
 88     G4double partialCx;
 89 //    cout << "comp" << i << " " << components[i]()->GetName();
 90     if (components[i]->IsInCharge(trk1,trk2)) 
 91     {
 92       partialCx = components[i]->CrossSection(trk1,trk2);
 93     } 
 94     else 
 95     {
 96       partialCx = 0.0;
 97     }
 98 //    cout << "   cx=" << partialCx << endl;
 99     partialCxSum += partialCx;
100     cxCache.push_back(partialCx);
101   }
102 
103   G4double random = G4UniformRand()*partialCxSum;
104   G4double running = 0;
105   for (i=0; i<cxCache.size(); i++) 
106   {
107     running += cxCache[i];
108     if (running > random) 
109     {
110       return components[i]->FinalState(trk1, trk2);
111     }
112   }
113 //  G4cerr <<"in charge = "<<IsInCharge(trk1, trk2)<<G4endl;
114 //  G4cerr <<"Cross-section = "<<CrossSection(trk1, trk2)/millibarn<<" "<<running<<" "<<cxCache.size()<<G4endl;
115 //  G4cerr <<"Names = "<<trk1.GetDefinition()->GetParticleName()<<", "<<trk2.GetDefinition()->GetParticleName()<<G4endl;
116 //  throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite: no final state found!");
117   return NULL;
118 }
119 
120 
121 G4bool G4CollisionComposite::IsInCharge(const G4KineticTrack& trk1, 
122           const G4KineticTrack& trk2) const
123 {
124   G4bool isInCharge = false;
125 
126   // The composite is in charge if any of its components is in charge
127 
128   const G4CollisionVector* comps = GetComponents();
129   if (comps)
130     {
131       G4CollisionVector::const_iterator iter;
132       for (iter = comps->begin(); iter != comps->end(); ++iter)
133   {
134    if ( ((*iter))->IsInCharge(trk1,trk2) ) isInCharge = true;
135   }
136     }
137 
138   return isInCharge;
139 }
140 
141 void G4CollisionComposite::
142 BufferCrossSection(const G4ParticleDefinition * aP, const G4ParticleDefinition * bP)
143 {
144    // check if already buffered
145    size_t i;
146    for(i=0; i<theBuffer.size(); i++)
147    {
148      if(theBuffer[i].InCharge(aP, bP)) return;
149    }
150 //   G4cerr << "Buffering for "<<aP->GetParticleName()<<" "<<bP->GetParticleName()<<G4endl;
151    
152    // buffer the new one.
153    G4CrossSectionBuffer aNewBuff(aP, bP);
154    size_t maxE=nPoints;
155    for(size_t tt=0; tt<maxE; tt++)
156    {
157      G4double aT = theT[tt]*GeV;
158      G4double crossSect = 0;
159      // The total cross-section is summed over all the component channels
160      
161      //A.R. 28-Sep-2012 Fix reproducibility problem
162      //                 Assign the kinetic energy to the lightest of the
163      //                 two particles, instead to the first one always.
164      G4double atime = 0;
165      G4double btime = 0;
166      G4ThreeVector aPosition(0,0,0);
167      G4ThreeVector bPosition(0,0,0);
168      G4double aM = aP->GetPDGMass();
169      G4double bM = bP->GetPDGMass();
170      G4double aE = aM;
171      G4double bE = bM;
172      G4ThreeVector aMom(0,0,0);
173      G4ThreeVector bMom(0,0,0);
174      if ( aM <= bM ) {
175       aE += aT;
176       aMom = G4ThreeVector(0,0,std::sqrt(aE*aE-aM*aM));
177      } else {
178       bE += aT;
179       bMom = G4ThreeVector(0,0,std::sqrt(bE*bE-bM*bM));
180      }
181      G4LorentzVector a4Momentum(aE, aMom);
182      G4LorentzVector b4Momentum(bE, bMom);
183      G4KineticTrack a(aP, atime, aPosition, a4Momentum);
184      G4KineticTrack b(bP, btime, bPosition, b4Momentum);
185      
186      for (i=0; i<components.size(); i++)
187      {
188        if(components[i]->IsInCharge(a,b))
189        {
190    crossSect += components[i]->CrossSection(a,b);
191        }
192      }
193      G4double sqrts = (a4Momentum+b4Momentum).mag();
194      aNewBuff.push_back(sqrts, crossSect);
195    }
196    theBuffer.push_back(std::move(aNewBuff));
197 //   theBuffer.back().Print();
198 }
199 
200 
201 G4double G4CollisionComposite::
202 BufferedCrossSection(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const
203 {
204    for(size_t i=0; i<theBuffer.size(); i++)
205    {
206      if(theBuffer[i].InCharge(trk1.GetDefinition(), trk2.GetDefinition())) 
207      {
208        return theBuffer[i].CrossSection(trk1, trk2);
209      }
210    }
211    throw G4HadronicException(__FILE__, __LINE__, "G4CollisionComposite::BufferedCrossSection - Blitz !!");
212    return 0;
213 }
214 
215