Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/processes/electromagnetic/dna/utils/src/G4MoleculeGun.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
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 24 // ********************************************************************
 25 //
 26 /*
 27  * MoleculeGun.cc
 28  *
 29  *  Created on: 29 janv. 2014
 30  *      Author: kara
 31  */
 32 
 33 #include "G4MoleculeGun.hh"
 34 #include "G4MoleculeTable.hh"
 35 #include "G4Molecule.hh"
 36 #include "G4MoleculeGunMessenger.hh"
 37 #include "G4PhysicalVolumeStore.hh"
 38 #include "G4VPhysicalVolume.hh"
 39 #include <cassert>
 40 #include "Randomize.hh"
 41 //#include "G4MIWorkspace.hh"
 42 #include "G4MolecularConfiguration.hh"
 43 
 44 //------------------------------------------------------------------------------
 45 
 46 template<>
 47 void TG4MoleculeShoot<G4Track>::ShootAtRandomPosition(G4MoleculeGun* gun)
 48 {
 49   G4ThreeVector positionInLocalCoordinate;
 50 
 51   for(G4int i = 0; i < fNumber; ++i)
 52   {
 53     RandomPosInBox(*fBoxSize, positionInLocalCoordinate);
 54     gun->BuildAndPushTrack(fMoleculeName,
 55                  fPosition + positionInLocalCoordinate,
 56                  fTime);
 57   }
 58 }
 59 
 60 //------------------------------------------------------------------------------
 61 
 62 template<>
 63 void TG4MoleculeShoot<G4Track>::ShootAtFixedPosition(G4MoleculeGun* gun)
 64 {
 65   for(G4int i = 0; i < fNumber; ++i)
 66   {
 67     gun->BuildAndPushTrack(fMoleculeName, fPosition, fTime);
 68   }
 69 }
 70 
 71 //------------------------------------------------------------------------------
 72 
 73 template<>
 74 void TG4MoleculeShoot<G4Track>::Shoot(G4MoleculeGun* gun)
 75 {
 76   if(fBoxSize != nullptr) ShootAtRandomPosition(gun);
 77   else ShootAtFixedPosition(gun);
 78 }
 79 
 80 //------------------------------------------------------------------------------
 81 
 82 //template<>
 83 //void TG4MoleculeShoot<G4ContinuousMedium>::Shoot(G4MoleculeGun*)
 84 //{
 85 //    G4MolecularConfiguration* conf = G4MoleculeTable::Instance()
 86 //        ->GetConfiguration(fMoleculeName);
 87 //    G4MIWorkspace::GetWorldWorkspace()->GetSpeciesInCM().Add(conf,
 88 //                                                             fNumber);
 89 //}
 90 
 91 //------------------------------------------------------------------------------
 92 
 93 G4MoleculeGun::G4MoleculeGun()
 94 {
 95   fpMessenger = new G4MoleculeGunMessenger(this);
 96 }
 97 
 98 //------------------------------------------------------------------------------
 99 
100 G4MoleculeGun::~G4MoleculeGun()
101 {
102   delete fpMessenger;
103 }
104 
105 //------------------------------------------------------------------------------
106 
107 void G4MoleculeGun::DefineTracks()
108 {
109   for (const auto & fShoot : fShoots)
110   {
111     fShoot->Shoot(this);
112   }
113 }
114 
115 //------------------------------------------------------------------------------
116 
117 void G4MoleculeGun::AddMolecule(const G4String& name,
118                                 const G4ThreeVector& position,
119                                 G4double time)
120 {
121   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
122   shoot->fMoleculeName = name;
123   shoot->fPosition = position;
124   shoot->fTime = time;
125   fShoots.push_back(std::move(shoot));
126 }
127 
128 //------------------------------------------------------------------------------
129 
130 void G4MoleculeGun::AddNMolecules(std::size_t n,
131                                   const G4String& moleculeName,
132                                   const G4ThreeVector& position,
133                                   G4double time)
134 {
135   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
136   shoot->fNumber = (G4int)n;
137   shoot->fMoleculeName = moleculeName;
138   shoot->fPosition = position;
139   shoot->fTime = time;
140   fShoots.push_back(std::move(shoot));
141 }
142 
143 //------------------------------------------------------------------------------
144 
145 void
146 G4MoleculeGun::AddMoleculesRandomPositionInBox(std::size_t n,
147                                                const G4String& moleculeName,
148                                                const G4ThreeVector& boxCenter,
149                                                const G4ThreeVector& boxSize,
150                                                G4double time)
151 {
152   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
153   shoot->fNumber = (G4int)n;
154   shoot->fMoleculeName = moleculeName;
155   shoot->fPosition = boxCenter;
156   shoot->fBoxSize = new G4ThreeVector(boxSize);
157   shoot->fTime = time;
158   fShoots.push_back(std::move(shoot));
159 }
160 
161 //------------------------------------------------------------------------------
162 
163 void G4MoleculeGun::BuildAndPushTrack(const G4String& name,
164                                       const G4ThreeVector& position,
165                                       G4double time)
166 {
167   G4MolecularConfiguration* conf =
168       G4MoleculeTable::Instance()->GetConfiguration(name);
169   assert(conf != 0);
170   auto  molecule = new G4Molecule(conf);
171 
172   PushTrack(molecule->BuildTrack(time, position));
173 }
174 
175 //------------------------------------------------------------------------------
176 
177 void G4MoleculeGun::GetNameAndNumber(G4MoleculeGun::NameNumber& output)
178 {
179   for(const auto & fShoot : fShoots)
180   {
181     output[fShoot->fMoleculeName]+=fShoot->fNumber;
182   }
183 }
184 
185 //------------------------------------------------------------------------------
186 
187 void G4MoleculeShoot::RandomPosInBox(const G4ThreeVector& boxSize,
188                                      G4ThreeVector& output)
189 {
190   output[0] = boxSize.x() * G4UniformRand() - boxSize.x()/2;
191   output[1] = boxSize.y() * G4UniformRand() - boxSize.y()/2;
192   output[2] = boxSize.z() * G4UniformRand() - boxSize.z()/2;
193 }
194 
195 //------------------------------------------------------------------------------
196 
197 G4MoleculeShoot::G4MoleculeShoot()
198 {
199   fMoleculeName = "";
200   fTime = 0;
201   fNumber = 1;
202   fBoxSize = nullptr;
203 }
204 
205 //------------------------------------------------------------------------------
206 
207 G4MoleculeShoot::~G4MoleculeShoot()
208 {
209   delete fBoxSize;
210 }
211 
212 //------------------------------------------------------------------------------
213 
214 void
215 G4MoleculeGun::AddMoleculeShoot(G4shared_ptr<G4MoleculeShoot> shoot)
216 {
217   fShoots.push_back(shoot);
218 }
219 
220 void G4MoleculeGun::AddMoleculeInCMRepresentation(std::size_t n,
221                                                   const G4String& moleculeName,
222                                                   G4double time)
223 {
224   G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4ContinuousMedium>());
225   shoot->fNumber = (G4int)n;
226   shoot->fMoleculeName = moleculeName;
227   shoot->fTime = time;
228   fShoots.push_back(std::move(shoot));
229 }
230