Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/particles/management/src/G4PrimaryVertex.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4PrimaryVertex
 27 //
 28 // Authors: G.Cosmo, 2 December 1995 - Design, based on object model
 29 //          M.Asai, 29 January 1996 - First implementation
 30 // --------------------------------------------------------------------
 31 
 32 #include "G4PrimaryVertex.hh"
 33 
 34 #include "G4SystemOfUnits.hh"
 35 #include "G4VUserPrimaryVertexInformation.hh"
 36 #include "G4ios.hh"
 37 
 38 G4Allocator<G4PrimaryVertex>*& aPrimaryVertexAllocator()
 39 {
 40   G4ThreadLocalStatic G4Allocator<G4PrimaryVertex>* _instance = nullptr;
 41   return _instance;
 42 }
 43 
 44 G4PrimaryVertex::G4PrimaryVertex(G4double x0, G4double y0, G4double z0, G4double t0)
 45   : X0(x0), Y0(y0), Z0(z0), T0(t0)
 46 {}
 47 
 48 G4PrimaryVertex::G4PrimaryVertex(G4ThreeVector xyz0, G4double t0)
 49   : X0(xyz0.x()), Y0(xyz0.y()), Z0(xyz0.z()), T0(t0)
 50 {}
 51 
 52 G4PrimaryVertex::G4PrimaryVertex(const G4PrimaryVertex& right)
 53 {
 54   *this = right;
 55 }
 56 
 57 G4PrimaryVertex::~G4PrimaryVertex()
 58 {
 59   if (theParticle != nullptr) {
 60     G4PrimaryParticle* theNext = theParticle;
 61     while (theNext != nullptr) {
 62       G4PrimaryParticle* thisPrimary = theNext;
 63       theNext = thisPrimary->GetNext();
 64       thisPrimary->ClearNext();
 65       delete thisPrimary;
 66     }
 67     theParticle = nullptr;
 68   }
 69   delete nextVertex;
 70   nextVertex = nullptr;
 71 
 72   theTail = nullptr;
 73   tailVertex = nullptr;
 74 
 75   delete userInfo;
 76   userInfo = nullptr;
 77 }
 78 
 79 G4PrimaryVertex& G4PrimaryVertex::operator=(const G4PrimaryVertex& right)
 80 {
 81   if (this != &right) {
 82     X0 = right.X0;
 83     Y0 = right.Y0;
 84     Z0 = right.Z0;
 85     T0 = right.T0;
 86     Weight0 = right.Weight0;
 87     numberOfParticle = right.numberOfParticle;
 88 
 89     delete theParticle;
 90     theParticle = nullptr;
 91     theTail = nullptr;
 92     if (right.theParticle != nullptr) {
 93       theParticle = new G4PrimaryParticle(*(right.theParticle));
 94       theTail = theParticle;
 95       G4PrimaryParticle* np = theParticle->GetNext();
 96       while (np != nullptr)  // Loop checking, 09.08.2015, K.Kurashige
 97       {
 98         theTail = np;
 99         np = np->GetNext();
100       }
101     }
102 
103     delete nextVertex;
104     nextVertex = nullptr;
105     tailVertex = nullptr;
106     if (right.nextVertex != nullptr) {
107       nextVertex = new G4PrimaryVertex(*(right.nextVertex));
108       tailVertex = nextVertex;
109       G4PrimaryVertex* nv = nextVertex->GetNext();
110       while (nv != nullptr)  // Loop checking, 09.08.2015, K.Kurashige
111       {
112         tailVertex = nv;
113         nv = nv->GetNext();
114       }
115     }
116 
117     // userInfo cannot be copied
118     userInfo = nullptr;
119   }
120   return *this;
121 }
122 
123 G4bool G4PrimaryVertex::operator==(const G4PrimaryVertex& right) const
124 {
125   return (this == &right);
126 }
127 
128 G4bool G4PrimaryVertex::operator!=(const G4PrimaryVertex& right) const
129 {
130   return (this != &right);
131 }
132 
133 G4PrimaryParticle* G4PrimaryVertex::GetPrimary(G4int i) const
134 {
135   if (i >= 0 && i < numberOfParticle) {
136     G4PrimaryParticle* particle = theParticle;
137     for (G4int j = 0; j < i; ++j) {
138       if (particle == nullptr) return nullptr;
139       particle = particle->GetNext();
140     }
141     return particle;
142   }
143 
144   return nullptr;
145 }
146 
147 void G4PrimaryVertex::Print() const
148 {
149   G4cout << "Vertex  ( " << X0 / mm << "[mm], " << Y0 / mm << "[mm], " << Z0 / mm << "[mm], "
150          << T0 / ns << "[ns] )"
151          << " Weight " << Weight0 << G4endl;
152   if (userInfo != nullptr) userInfo->Print();
153   G4cout << "  -- Primary particles :: "
154          << "   # of primaries =" << numberOfParticle << G4endl;
155   if (theParticle != nullptr) theParticle->Print();
156   if (nextVertex != nullptr) {
157     G4cout << "Next Vertex " << G4endl;
158     nextVertex->Print();
159   }
160 }
161