Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/interfaces/implementation/src/G4Win32.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4Win32 implementation
 27 //
 28 // Original author: G.Barrand, 1998
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4Win32.hh"
 32 
 33 #include "G4ios.hh"
 34 
 35 static char className[] = "G4Win32";
 36 
 37 G4Win32* G4Win32::instance = NULL;
 38 
 39 static G4bool Win32Inited = false;
 40 static HWND topWindow = NULL;
 41 /***************************************************************************/
 42 G4Win32* G4Win32::getInstance()
 43 /***************************************************************************/
 44 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
 45 {
 46   if (instance == NULL) {
 47     instance = new G4Win32();
 48   }
 49   return instance;
 50 }
 51 /***************************************************************************/
 52 G4Win32::G4Win32()
 53 /***************************************************************************/
 54 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
 55 {
 56   if (Win32Inited == false) {  // Should be Done once.
 57 
 58     WNDCLASS wc;
 59     wc.style = CS_HREDRAW | CS_VREDRAW;
 60     wc.lpfnWndProc = (WNDPROC)DefWindowProc;
 61     wc.cbClsExtra = 0;
 62     wc.cbWndExtra = 0;
 63     wc.hInstance = ::GetModuleHandle(NULL);
 64     wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
 65     wc.hCursor = LoadCursor(NULL, IDC_ARROW);
 66     wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
 67     wc.lpszMenuName = (PTSTR)className;
 68     wc.lpszClassName = (PTSTR)className;
 69     ::RegisterClass(&wc);
 70 
 71     char winName[] = "Test";
 72     topWindow =
 73       ::CreateWindowEx(WS_EX_CLIENTEDGE, (PTSTR)className, (PTSTR)winName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
 74         CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, ::GetModuleHandle(NULL), NULL);
 75 
 76     if (topWindow == NULL) {
 77       G4cout << "G4Win32: Unable to create Win32 window." << G4endl;
 78     }
 79 
 80     Win32Inited = true;
 81   }
 82 
 83   AddDispatcher((G4DispatchFunction)G4Win32::DispatchWin32Event);
 84   SetMainInteractor(topWindow);
 85 }
 86 /***************************************************************************/
 87 G4Win32::~G4Win32()
 88 /***************************************************************************/
 89 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
 90 {
 91   if (this == instance) {
 92     instance = NULL;
 93   }
 94 }
 95 /***************************************************************************/
 96 G4bool G4Win32::Inited()
 97 /***************************************************************************/
 98 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
 99 {
100   return Win32Inited;
101 }
102 /***************************************************************************/
103 void* G4Win32::GetEvent()
104 /***************************************************************************/
105 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
106 {
107   static MSG event;
108   BOOL status = ::GetMessage(&event, NULL, 0, 0);
109   if (status == FALSE) return NULL;
110   return &event;
111 }
112 /***************************************************************************/
113 void G4Win32::FlushAndWaitExecution()
114 /***************************************************************************/
115 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
116 {
117   MSG event;
118   while (::PeekMessage(&event, NULL, 0, 0, PM_REMOVE)) {
119     ::TranslateMessage(&event);
120     ::DispatchMessage(&event);
121   }
122 }
123 /***************************************************************************/
124 G4bool G4Win32::DispatchWin32Event(void* a_event)
125 /***************************************************************************/
126 /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
127 {
128   ::TranslateMessage((MSG*)a_event);
129   ::DispatchMessage((MSG*)a_event);
130   return true;
131 }
132