Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4Win32 27 // 28 // Class description : 29 // 30 // A singleton to handle GUI sessions and visualization 31 // drivers built over Windows. It allows to have one Windows main 32 // loop for the whole application. 33 // Unifies Windows message treatment between G4/interfaces Windows 34 // sessions and G4/visualizations Windows drivers. 35 36 // Original author: G.Barrand, 1998 37 // -------------------------------------------------------------------- 38 #ifndef G4WIN32_HH 39 #define G4WIN32_HH 40 41 #include "G4VInteractorManager.hh" 42 43 #include <windows.h> 44 #include <windowsx.h> 45 46 class G4Win32 : public G4VInteractorManager 47 { 48 public: 49 static G4Win32* getInstance(); 50 G4bool Inited(); 51 void* GetEvent(); 52 void FlushAndWaitExecution(); 53 static G4bool DispatchWin32Event(void*); 54 virtual ~G4Win32(); 55 56 private: 57 G4Win32(); 58 static G4Win32* instance; // Pointer to single instance. 59 }; 60 61 #endif 62