Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 #include "G4VInteractiveSession.hh" 29 30 #include "G4InteractorMessenger.hh" 31 32 /***************************************************************************/ 33 G4VInteractiveSession::G4VInteractiveSession() { messenger = new G4InteractorMessenger(this); } 34 35 /***************************************************************************/ 36 G4VInteractiveSession::~G4VInteractiveSession() { delete messenger; } 37 38 /***************************************************************************/ 39 void G4VInteractiveSession::AddMenu(const char*, const char*) {} 40 41 /***************************************************************************/ 42 void G4VInteractiveSession::AddButton(const char*, const char*, const char*) {} 43 44 /***************************************************************************/ 45 void G4VInteractiveSession::DefaultIcons(bool) {} 46 47 /***************************************************************************/ 48 void G4VInteractiveSession::AddIcon(const char*, const char*, const char*, const char*) {} 49 50 /***************************************************************************/ 51 void G4VInteractiveSession::SetOutputStyle(const char*, const char*) 52 { 53 G4Exception("G4VInteractiveSession::SetOutputStyle", "uiqt0001", JustWarning, 54 "This type of session does not support output styles."); 55 } 56 57 /***************************************************************************/ 58 void G4VInteractiveSession::NativeMenu(bool) {} 59 60 /***************************************************************************/ 61 void G4VInteractiveSession::ClearMenu() {} 62 63 /***************************************************************************/ 64 void G4VInteractiveSession::UpdateSceneTree(const G4SceneTreeItem&) {} 65 66 /***************************************************************************/ 67 void G4VInteractiveSession::AddInteractor(G4String a_name, G4Interactor a_interactor) 68 { 69 interactors[a_name] = a_interactor; 70 } 71 72 /***************************************************************************/ 73 G4Interactor G4VInteractiveSession::GetInteractor(const G4String& a_name) 74 { 75 G4interactor_map::iterator it; 76 if ((it = interactors.find(a_name)) == interactors.end()) return nullptr; 77 return (*it).second; 78 } 79 80 /***************************************************************************/ 81 const std::map<G4String, G4VInteractiveSession::OutputStyle>& 82 G4VInteractiveSession::GetOutputStyles() const 83 { 84 return fOutputStyles; 85 } 86 87 void G4VInteractiveSession::SetStyleUtility(const G4String& destination, const G4String& style) 88 { 89 G4String destinationG4(destination); 90 G4String styleG4(style); 91 92 // Lambda expression for changing styles 93 const auto& setStyle = [&](const G4String& dest) { 94 auto& styleForThisDestination = fOutputStyles[dest]; 95 if (styleG4 == "fixed") { 96 styleForThisDestination.fixed = true; 97 } 98 else if (styleG4 == "proportional") { 99 styleForThisDestination.fixed = false; 100 } 101 else if (styleG4 == "bold") { 102 styleForThisDestination.bold = true; 103 } 104 else if (styleG4 == "plain") { 105 styleForThisDestination.bold = false; 106 styleForThisDestination.highlight = false; 107 } 108 else if (styleG4 == "highlight") { 109 styleForThisDestination.highlight = true; 110 } 111 }; 112 113 // Here is where the lambda expression is used 114 if (destinationG4 == "all") { 115 for (auto& i : fOutputStyles) { 116 setStyle(i.first); 117 } 118 } 119 else { 120 if (fOutputStyles.find(destinationG4) != fOutputStyles.end()) { 121 setStyle(destinationG4); 122 } 123 else { // Shouldn't happen, but... 124 G4ExceptionDescription ed; 125 ed << "Unrecognised output destination \"" << destinationG4 << '"'; 126 G4Exception("G4VInteractiveSession::SetStyleUtility", "uiqt0002", JustWarning, ed); 127 } 128 } 129 } 130