Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/interfaces/core/src/G4VInteractiveSession.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 #include "G4VInteractiveSession.hh"
 29 
 30 #include "G4InteractorMessenger.hh"
 31 
 32 /***************************************************************************/
 33 G4VInteractiveSession::G4VInteractiveSession() { messenger = new G4InteractorMessenger(this); }
 34 
 35 /***************************************************************************/
 36 G4VInteractiveSession::~G4VInteractiveSession() { delete messenger; }
 37 
 38 /***************************************************************************/
 39 void G4VInteractiveSession::AddMenu(const char*, const char*) {}
 40 
 41 /***************************************************************************/
 42 void G4VInteractiveSession::AddButton(const char*, const char*, const char*) {}
 43 
 44 /***************************************************************************/
 45 void G4VInteractiveSession::DefaultIcons(bool) {}
 46 
 47 /***************************************************************************/
 48 void G4VInteractiveSession::AddIcon(const char*, const char*, const char*, const char*) {}
 49 
 50 /***************************************************************************/
 51 void G4VInteractiveSession::SetOutputStyle(const char*, const char*)
 52 {
 53   G4Exception("G4VInteractiveSession::SetOutputStyle", "uiqt0001", JustWarning,
 54     "This type of session does not support output styles.");
 55 }
 56 
 57 /***************************************************************************/
 58 void G4VInteractiveSession::NativeMenu(bool) {}
 59 
 60 /***************************************************************************/
 61 void G4VInteractiveSession::ClearMenu() {}
 62 
 63 /***************************************************************************/
 64 void G4VInteractiveSession::UpdateSceneTree(const G4SceneTreeItem&) {}
 65 
 66 /***************************************************************************/
 67 void G4VInteractiveSession::AddInteractor(G4String a_name, G4Interactor a_interactor)
 68 {
 69   interactors[a_name] = a_interactor;
 70 }
 71 
 72 /***************************************************************************/
 73 G4Interactor G4VInteractiveSession::GetInteractor(const G4String& a_name)
 74 {
 75   G4interactor_map::iterator it;
 76   if ((it = interactors.find(a_name)) == interactors.end()) return nullptr;
 77   return (*it).second;
 78 }
 79 
 80 /***************************************************************************/
 81 const std::map<G4String, G4VInteractiveSession::OutputStyle>&
 82 G4VInteractiveSession::GetOutputStyles() const
 83 {
 84   return fOutputStyles;
 85 }
 86 
 87 void G4VInteractiveSession::SetStyleUtility(const G4String& destination, const G4String& style)
 88 {
 89   G4String destinationG4(destination);
 90   G4String styleG4(style);
 91 
 92   // Lambda expression for changing styles
 93   const auto& setStyle = [&](const G4String& dest) {
 94     auto& styleForThisDestination = fOutputStyles[dest];
 95     if (styleG4 == "fixed") {
 96       styleForThisDestination.fixed = true;
 97     }
 98     else if (styleG4 == "proportional") {
 99       styleForThisDestination.fixed = false;
100     }
101     else if (styleG4 == "bold") {
102       styleForThisDestination.bold = true;
103     }
104     else if (styleG4 == "plain") {
105       styleForThisDestination.bold = false;
106       styleForThisDestination.highlight = false;
107     }
108     else if (styleG4 == "highlight") {
109       styleForThisDestination.highlight = true;
110     }
111   };
112 
113   // Here is where the lambda expression is used
114   if (destinationG4 == "all") {
115     for (auto& i : fOutputStyles) {
116       setStyle(i.first);
117     }
118   }
119   else {
120     if (fOutputStyles.find(destinationG4) != fOutputStyles.end()) {
121       setStyle(destinationG4);
122     }
123     else {  // Shouldn't happen, but...
124       G4ExceptionDescription ed;
125       ed << "Unrecognised output destination \"" << destinationG4 << '"';
126       G4Exception("G4VInteractiveSession::SetStyleUtility", "uiqt0002", JustWarning, ed);
127     }
128   }
129 }
130