Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/src/G4Colour.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison 20th October 1996
 30 
 31 #include "G4Colour.hh"
 32 
 33 #include "G4Threading.hh"
 34 
 35 G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a):
 36 red (r), green (gr), blue (b), alpha (a)
 37 {
 38   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 39   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 42 }
 43 
 44 G4Colour::G4Colour (G4ThreeVector v):
 45 red (v.x()), green (v.y()), blue (v.z()), alpha (1.)
 46 {
 47   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 48   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 50 }
 51 
 52 void G4Colour::SetRed (G4double r)
 53 {
 54   red = r;
 55   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 56 }
 57 
 58 void G4Colour::SetGreen (G4double gr)
 59 {
 60   green = gr;
 61   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 62 }
 63 
 64 void G4Colour::SetBlue (G4double b)
 65 {
 66   blue = b;
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 68 }
 69 
 70 void G4Colour::SetAlpha (G4double a)
 71 {
 72   alpha = a;
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 74 }
 75 
 76 G4Colour::operator G4ThreeVector() {
 77   return G4ThreeVector(red,green,blue);
 78 }
 79 
 80 std::ostream& operator << (std::ostream& os, const G4Colour& c) {
 81   os << '(' << c.red << ',' << c.green << ',' << c.blue
 82             << ',' << c.alpha << ')';
 83   const std::map<G4String, G4Colour>& colourMap = G4Colour::GetMap();
 84   // Reverse iterator to pick up English spelling of grey!!  :)
 85   std::map<G4String, G4Colour>::const_reverse_iterator ri;
 86   for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) {
 87     if (c == ri->second) {
 88       os << " (" << ri->first << ')';
 89       break;
 90     }
 91   }
 92   
 93   return os;
 94 }
 95 
 96 G4bool G4Colour::operator != (const G4Colour& c) const {
 97   return (red   != c.red)   ||
 98       (green != c.green) ||
 99       (blue  != c.blue)  ||
100       (alpha != c.alpha);
101 }
102 
103 std::map<G4String, G4Colour> G4Colour::fColourMap;
104 G4bool G4Colour::fInitColourMap = false;
105 
106 void G4Colour::AddToMap(const G4String& key, const G4Colour& colour)
107 {
108   // Allow only master thread to populate the map
109   if (!G4Threading::IsMasterThread()) {
110     static G4bool first = true;
111     if (first) {
112       first = false;
113       G4Exception
114       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
115        "greps0002", JustWarning,
116        "Attempt to add to colour map from non-master thread.");
117     }
118     return;
119   }
120 
121   // Add standard colours to map
122   InitialiseColourMap();  // Initialises if not already initialised
123 
124   // Convert to lower case since colour map is case insensitive
125   G4String myKey = G4StrUtil::to_lower_copy(key);
126   
127   if (fColourMap.find(myKey) == fColourMap.end()) fColourMap[myKey] = colour;
128   else {
129     G4ExceptionDescription ed; 
130     ed << "G4Colour with key " << myKey << " already exists." << G4endl;
131     G4Exception
132       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
133        "greps0001", JustWarning, ed,
134        "Colour key exists");
135   }
136 }
137 
138 void G4Colour::InitialiseColourMap()
139 {
140   if (fInitColourMap) return;
141 
142   fInitColourMap = true;
143 
144   // Standard colours
145   AddToMap("white",   G4Colour::White());
146   AddToMap("grey",    G4Colour::Grey());
147   AddToMap("gray",    G4Colour::Gray());
148   AddToMap("black",   G4Colour::Black());
149   AddToMap("brown",   G4Colour::Brown());
150   AddToMap("red",     G4Colour::Red());
151   AddToMap("green",   G4Colour::Green());
152   AddToMap("blue",    G4Colour::Blue());
153   AddToMap("cyan",    G4Colour::Cyan());
154   AddToMap("magenta", G4Colour::Magenta());
155   AddToMap("yellow",  G4Colour::Yellow());
156 }
157 
158 G4bool G4Colour::GetColour(const G4String& key, G4Colour& result)
159 // Get colour for given key, placing it in result.
160 // The key is usually the name of the colour.
161 // The key is case insensitive.
162 // Returns false if key doesn't exist, leaving result unchanged.
163 {
164   // Add standard colours to map
165   InitialiseColourMap();  // Initialises if not already initialised
166 
167   G4String myKey = G4StrUtil::to_lower_copy(key);
168 
169   // NOLINTNEXTLINE(modernize-use-auto): Explicitly want a const_iterator
170   std::map<G4String, G4Colour>::const_iterator iter = fColourMap.find(myKey); 
171 
172   // Don't modify "result" if colour was not found in map
173   if (iter == fColourMap.cend()) {
174     G4ExceptionDescription ed;
175     ed << "Colour \"" << key << "\" not found. No action taken.";
176     G4Exception("G4Colour::GetColour", "greps0003", JustWarning, ed);
177     return false;
178   }
179 
180   result = iter->second;
181 
182   return true;
183 }
184 
185 const std::map<G4String, G4Colour>& G4Colour::GetMap()
186 {
187   // Add standard colours to map
188   InitialiseColourMap();  // Initialises if not already initialised
189  
190   return fColourMap;
191 }
192 
193 G4bool G4Colour::operator< (const G4Colour& rhs) const
194 {
195   if (red < rhs.red) return true;
196   if (red == rhs.red) {
197     if (green < rhs.green) return true;
198     if (green == rhs.green) {
199       if (blue < rhs.blue) return true;
200       if (blue == rhs.blue) {
201         if (alpha < rhs.alpha) return true;
202       }
203     }
204   }
205   return false;
206 }
207