Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/include/G4DisplacedSolid.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 24 // ********************************************************************
 25 //
 26 // G4DisplacedSolid
 27 //
 28 // Class description:
 29 //
 30 // A displaced solid is a solid that has been shifted from its original
 31 // frame of reference to a new one. It is meant to be used only for
 32 // simplifying the implementation of "Boolean solids". 
 33 
 34 // 28.10.98 V.Grichine - created
 35 // --------------------------------------------------------------------
 36 #ifndef G4DISPLACEDSOLID_HH
 37 #define G4DISPLACEDSOLID_HH
 38 
 39 #include "G4VSolid.hh"
 40 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"
 44 
 45 class G4DisplacedSolid : public G4VSolid
 46 {
 47   public:
 48 
 49     G4DisplacedSolid( const G4String& pName,
 50                             G4VSolid* pSolid ,
 51                             G4RotationMatrix* rotMatrix,
 52                       const G4ThreeVector& transVector  ) ;
 53 
 54     G4DisplacedSolid( const G4String& pName,
 55                             G4VSolid* pSolid ,
 56                       const G4Transform3D& transform  ) ;
 57 
 58     G4DisplacedSolid( const G4String& pName,
 59                             G4VSolid* pSolid ,
 60                       const G4AffineTransform directTransform );
 61       // For use in instantiating a transient instance from a persistent one.
 62 
 63     ~G4DisplacedSolid() override ;
 64 
 65     EInside Inside( const G4ThreeVector& p ) const override ; 
 66 
 67     void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
 68 
 69     G4bool CalculateExtent(const EAxis pAxis,
 70                            const G4VoxelLimits& pVoxelLimit,
 71                            const G4AffineTransform& pTransform,
 72                                  G4double& pMin, G4double& pMax) const override ;
 73 
 74     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
 75 
 76     G4double DistanceToIn( const G4ThreeVector& p,
 77                            const G4ThreeVector& v  ) const override ;
 78 
 79     G4double DistanceToIn( const G4ThreeVector& p) const override ;
 80 
 81     G4double DistanceToOut( const G4ThreeVector& p,
 82                             const G4ThreeVector& v,
 83                             const G4bool calcNorm=false,
 84                                   G4bool *validNorm=nullptr,
 85                                   G4ThreeVector *n=nullptr ) const override ;
 86 
 87     G4double DistanceToOut( const G4ThreeVector& p ) const override ;
 88 
 89 
 90     void ComputeDimensions(       G4VPVParameterisation* p,
 91                             const G4int n,
 92                             const G4VPhysicalVolume* pRep ) override ;
 93 
 94     void CleanTransformations();
 95 
 96     G4double GetCubicVolume() override;
 97     G4double GetSurfaceArea() override;
 98 
 99     G4ThreeVector GetPointOnSurface() const override;
100 
101     G4int GetNumOfConstituents() const override;
102     G4bool IsFaceted() const override;
103 
104     G4GeometryType  GetEntityType() const override;
105     G4VSolid* Clone() const override;
106 
107     const G4DisplacedSolid* GetDisplacedSolidPtr() const override;
108           G4DisplacedSolid* GetDisplacedSolidPtr() override;
109       // If the Solid is a "G4DisplacedSolid",
110       // return a self pointer else return 0.
111 
112     G4VSolid* GetConstituentMovedSolid() const;
113 
114     G4AffineTransform GetTransform() const; 
115     void       SetTransform(G4AffineTransform& ); 
116 
117     G4AffineTransform GetDirectTransform() const; 
118     void       SetDirectTransform(G4AffineTransform&); 
119       // Access/Set methods.
120 
121     G4RotationMatrix GetFrameRotation() const;
122     void SetFrameRotation(const G4RotationMatrix&);
123 
124     G4ThreeVector GetFrameTranslation() const; 
125     void SetFrameTranslation(const G4ThreeVector&); 
126       // Get/Set the rotation/translation, as applied to the frame of reference.
127 
128     G4RotationMatrix GetObjectRotation() const;
129     void SetObjectRotation(const G4RotationMatrix&);
130 
131     G4ThreeVector GetObjectTranslation() const; 
132     void SetObjectTranslation(const G4ThreeVector&); 
133       // Get/Set the rotation/translation, as applied to the object.
134 
135     std::ostream& StreamInfo(std::ostream& os) const override;
136 
137     G4DisplacedSolid(__void__&);
138       // Fake default constructor for usage restricted to direct object
139       // persistency for clients requiring preallocation of memory for
140       // persistifiable objects.
141 
142     G4DisplacedSolid(const G4DisplacedSolid& rhs);
143     G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
144       // Copy constructor and assignment operator.
145 
146     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
147     G4Polyhedron* CreatePolyhedron () const override ;
148     G4Polyhedron* GetPolyhedron () const override ;
149       // For creating graphical representations (ie for visualisation).
150 
151   protected:
152 
153     G4VSolid* fPtrSolid = nullptr;
154     G4AffineTransform* fPtrTransform = nullptr;
155     G4AffineTransform* fDirectTransform = nullptr;
156     mutable G4bool fRebuildPolyhedron = false;
157     mutable G4Polyhedron* fpPolyhedron = nullptr;
158 };
159 
160 #endif
161