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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4DisplacedSolid 27 // 28 // Class description: 29 // 30 // A displaced solid is a solid that has been shifted from its original 31 // frame of reference to a new one. It is meant to be used only for 32 // simplifying the implementation of "Boolean solids". 33 34 // 28.10.98 V.Grichine - created 35 // -------------------------------------------------------------------- 36 #ifndef G4DISPLACEDSOLID_HH 37 #define G4DISPLACEDSOLID_HH 38 39 #include "G4VSolid.hh" 40 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 44 45 class G4DisplacedSolid : public G4VSolid 46 { 47 public: 48 49 G4DisplacedSolid( const G4String& pName, 50 G4VSolid* pSolid , 51 G4RotationMatrix* rotMatrix, 52 const G4ThreeVector& transVector ) ; 53 54 G4DisplacedSolid( const G4String& pName, 55 G4VSolid* pSolid , 56 const G4Transform3D& transform ) ; 57 58 G4DisplacedSolid( const G4String& pName, 59 G4VSolid* pSolid , 60 const G4AffineTransform directTransform ); 61 // For use in instantiating a transient instance from a persistent one. 62 63 ~G4DisplacedSolid() override ; 64 65 EInside Inside( const G4ThreeVector& p ) const override ; 66 67 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 68 69 G4bool CalculateExtent(const EAxis pAxis, 70 const G4VoxelLimits& pVoxelLimit, 71 const G4AffineTransform& pTransform, 72 G4double& pMin, G4double& pMax) const override ; 73 74 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ; 75 76 G4double DistanceToIn( const G4ThreeVector& p, 77 const G4ThreeVector& v ) const override ; 78 79 G4double DistanceToIn( const G4ThreeVector& p) const override ; 80 81 G4double DistanceToOut( const G4ThreeVector& p, 82 const G4ThreeVector& v, 83 const G4bool calcNorm=false, 84 G4bool *validNorm=nullptr, 85 G4ThreeVector *n=nullptr ) const override ; 86 87 G4double DistanceToOut( const G4ThreeVector& p ) const override ; 88 89 90 void ComputeDimensions( G4VPVParameterisation* p, 91 const G4int n, 92 const G4VPhysicalVolume* pRep ) override ; 93 94 void CleanTransformations(); 95 96 G4double GetCubicVolume() override; 97 G4double GetSurfaceArea() override; 98 99 G4ThreeVector GetPointOnSurface() const override; 100 101 G4int GetNumOfConstituents() const override; 102 G4bool IsFaceted() const override; 103 104 G4GeometryType GetEntityType() const override; 105 G4VSolid* Clone() const override; 106 107 const G4DisplacedSolid* GetDisplacedSolidPtr() const override; 108 G4DisplacedSolid* GetDisplacedSolidPtr() override; 109 // If the Solid is a "G4DisplacedSolid", 110 // return a self pointer else return 0. 111 112 G4VSolid* GetConstituentMovedSolid() const; 113 114 G4AffineTransform GetTransform() const; 115 void SetTransform(G4AffineTransform& ); 116 117 G4AffineTransform GetDirectTransform() const; 118 void SetDirectTransform(G4AffineTransform&); 119 // Access/Set methods. 120 121 G4RotationMatrix GetFrameRotation() const; 122 void SetFrameRotation(const G4RotationMatrix&); 123 124 G4ThreeVector GetFrameTranslation() const; 125 void SetFrameTranslation(const G4ThreeVector&); 126 // Get/Set the rotation/translation, as applied to the frame of reference. 127 128 G4RotationMatrix GetObjectRotation() const; 129 void SetObjectRotation(const G4RotationMatrix&); 130 131 G4ThreeVector GetObjectTranslation() const; 132 void SetObjectTranslation(const G4ThreeVector&); 133 // Get/Set the rotation/translation, as applied to the object. 134 135 std::ostream& StreamInfo(std::ostream& os) const override; 136 137 G4DisplacedSolid(__void__&); 138 // Fake default constructor for usage restricted to direct object 139 // persistency for clients requiring preallocation of memory for 140 // persistifiable objects. 141 142 G4DisplacedSolid(const G4DisplacedSolid& rhs); 143 G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs); 144 // Copy constructor and assignment operator. 145 146 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ; 147 G4Polyhedron* CreatePolyhedron () const override ; 148 G4Polyhedron* GetPolyhedron () const override ; 149 // For creating graphical representations (ie for visualisation). 150 151 protected: 152 153 G4VSolid* fPtrSolid = nullptr; 154 G4AffineTransform* fPtrTransform = nullptr; 155 G4AffineTransform* fDirectTransform = nullptr; 156 mutable G4bool fRebuildPolyhedron = false; 157 mutable G4Polyhedron* fpPolyhedron = nullptr; 158 }; 159 160 #endif 161