Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/src/G4gsmate.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // by I.Hrivnacova, 27 Sep 99
 29 
 30 #include <cmath>
 31 
 32 #include "G4PhysicalConstants.hh"
 33 #include "G4SystemOfUnits.hh"
 34 #include "G3toG4.hh"
 35 #include "G3MatTable.hh"
 36 #include "G3EleTable.hh"
 37 #include "G4Material.hh"
 38 #include "G4Isotope.hh"
 39 #include "G4UnitsTable.hh"
 40 
 41 void PG4gsmate(G4String *tokens)
 42 {
 43   // fill the parameter containers
 44   G3fillParams(tokens,PTgsmate);
 45   G4String name = Spar[0];
 46   G4int imate = Ipar[0];
 47   G4int nwbf = Ipar[1];
 48   G4double a = Rpar[0];
 49   G4double z = Rpar[1];
 50   G4double dens = Rpar[2];
 51   G4double radl = Rpar[3];
 52   // G4double absl = Rpar[4];
 53   G4double *ubuf = &Rpar[5];
 54 
 55   G4gsmate(imate, name, a, z, dens, radl, nwbf, ubuf);
 56 }
 57 
 58 void G4gsmate(G4int imate, G4String name, G4double ain, G4double zin,
 59               G4double densin, G4double, G4int, G4double*)
 60 {
 61   G4double G3_minimum_density = 1.e-10*g/cm3;
 62 
 63   // add units
 64   G4double z = zin;    
 65   G4double a = ain*g/mole;
 66   G4double dens = densin*g/cm3;
 67 
 68   G4Material* material=0;
 69   
 70   G4String sname = G4StrUtil::strip_copy(name);
 71   if (sname == "AIR") {
 72     // handle the built in AIR mixture
 73     G4double aa[2], zz[2], wmat[2];
 74     aa[0] = 14.01*g/mole;
 75     aa[1] = 16.00*g/mole;
 76     zz[0] = 7;
 77     zz[1] = 8;
 78     wmat[0] = 0.7;
 79     wmat[1] = 0.3;
 80     // G4double theDensity = 1.2931*mg/cm3;
 81     G4double theDensity = 0.0012931;
 82     G4int n=2;
 83     G4gsmixt(imate, sname, aa, zz, theDensity, n, wmat);
 84   } 
 85   else if ( z<1 || dens < G3_minimum_density ) {
 86     // define vacuum according to definition from N03 example
 87     G4double density     = universe_mean_density;    //from PhysicalConstants.h
 88     G4double pressure    = 3.e-18*pascal;
 89     G4double temperature = 2.73*kelvin;
 90     material = new G4Material(name, z=1., a=1.01*g/mole, density,
 91                     kStateGas,temperature,pressure);
 92   }
 93   else {
 94     //G4Element* element = CreateElement(z, a, name);
 95     G4Element* element = G3Ele.GetEle(z);
 96     material = new G4Material(name, dens, 1);
 97     material->AddElement(element, 1.);    
 98   }  
 99 
100   // add the material to the List
101   G3Mat.put(imate, material);
102 }
103 
104 
105 
106 
107 
108 
109 
110