Geant4 Cross Reference

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Geant4/examples/extended/visualization/userVisAction/src/B1PrimaryGeneratorAction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 /// \file B1PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B1PrimaryGeneratorAction class
 29 
 30 #include "B1PrimaryGeneratorAction.hh"
 31 
 32 #include "G4Box.hh"
 33 #include "G4LogicalVolume.hh"
 34 #include "G4LogicalVolumeStore.hh"
 35 #include "G4ParticleDefinition.hh"
 36 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"
 38 #include "G4RunManager.hh"
 39 #include "G4SystemOfUnits.hh"
 40 #include "Randomize.hh"
 41 
 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 
 44 B1PrimaryGeneratorAction::B1PrimaryGeneratorAction()
 45   : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fEnvelopeBox(0)
 46 {
 47   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle);
 49 
 50   // default particle kinematic
 51   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4String particleName;
 53   G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma");
 54   fParticleGun->SetParticleDefinition(particle);
 55   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 56   fParticleGun->SetParticleEnergy(6. * MeV);
 57 }
 58 
 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60 
 61 B1PrimaryGeneratorAction::~B1PrimaryGeneratorAction()
 62 {
 63   delete fParticleGun;
 64 }
 65 
 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67 
 68 void B1PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 69 {
 70   // this function is called at the begining of ecah event
 71   //
 72 
 73   // In order to avoid dependence of PrimaryGeneratorAction
 74   // on DetectorConstruction class we get Envelope volume
 75   // from G4LogicalVolumeStore.
 76 
 77   G4double envSizeXY = 0;
 78   G4double envSizeZ = 0;
 79 
 80   if (!fEnvelopeBox) {
 81     G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
 82     if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
 83   }
 84 
 85   if (fEnvelopeBox) {
 86     envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
 87     envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
 88   }
 89   else {
 90     G4ExceptionDescription msg;
 91     msg << "Envelope volume of box shape not found.\n";
 92     msg << "Perhaps you have changed geometry.\n";
 93     msg << "The gun will be place at the center.";
 94     G4Exception("B1PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
 95   }
 96 
 97   G4double size = 0.8;
 98   G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
 99   G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
100   G4double z0 = -0.5 * envSizeZ;
101 
102   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
103 
104   fParticleGun->GeneratePrimaryVertex(anEvent);
105 }
106 
107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
108