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Geant4/examples/extended/visualization/userVisAction/src/B1DetectorConstruction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 26 //
 27 /// \file B1DetectorConstruction.cc
 28 /// \brief Implementation of the B1DetectorConstruction class
 29 
 30 #include "B1DetectorConstruction.hh"
 31 
 32 #include "G4Box.hh"
 33 #include "G4Cons.hh"
 34 #include "G4LogicalVolume.hh"
 35 #include "G4NistManager.hh"
 36 #include "G4Orb.hh"
 37 #include "G4PVPlacement.hh"
 38 #include "G4RunManager.hh"
 39 #include "G4Sphere.hh"
 40 #include "G4SystemOfUnits.hh"
 41 #include "G4Trd.hh"
 42 
 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44 
 45 B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0)
 46 {}
 47 
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49 
 50 B1DetectorConstruction::~B1DetectorConstruction() {}
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53 
 54 G4VPhysicalVolume* B1DetectorConstruction::Construct()
 55 {
 56   // Get nist material manager
 57   G4NistManager* nist = G4NistManager::Instance();
 58 
 59   // Envelope parameters
 60   //
 61   G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
 62   G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
 63 
 64   // Option to switch on/off checking of volumes overlaps
 65   //
 66   G4bool checkOverlaps = true;
 67 
 68   //
 69   // World
 70   //
 71   G4double world_sizeXY = 1.2 * env_sizeXY;
 72   G4double world_sizeZ = 1.2 * env_sizeZ;
 73   G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
 74 
 75   G4Box* solidWorld =
 76     new G4Box("World",  // its name
 77               0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ);  // its size
 78 
 79   G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,  // its solid
 80                                                     world_mat,  // its material
 81                                                     "World");  // its name
 82 
 83   G4VPhysicalVolume* physWorld = new G4PVPlacement(0,  // no rotation
 84                                                    G4ThreeVector(),  // at (0,0,0)
 85                                                    logicWorld,  // its logical volume
 86                                                    "World",  // its name
 87                                                    0,  // its mother  volume
 88                                                    false,  // no boolean operation
 89                                                    0,  // copy number
 90                                                    checkOverlaps);  // overlaps checking
 91 
 92   //
 93   // Envelope
 94   //
 95   G4Box* solidEnv = new G4Box("Envelope",  // its name
 96                               0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ);  // its size
 97 
 98   G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv,  // its solid
 99                                                   env_mat,  // its material
100                                                   "Envelope");  // its name
101 
102   new G4PVPlacement(0,  // no rotation
103                     G4ThreeVector(),  // at (0,0,0)
104                     logicEnv,  // its logical volume
105                     "Envelope",  // its name
106                     logicWorld,  // its mother  volume
107                     false,  // no boolean operation
108                     0,  // copy number
109                     checkOverlaps);  // overlaps checking
110 
111   //
112   // Shape 1
113   //
114   G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
115   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
116 
117   // Conical section shape
118   G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
119   G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
120   G4double shape1_hz = 3. * cm;
121   G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
122   G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
123                                    shape1_hz, shape1_phimin, shape1_phimax);
124 
125   G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1,  // its solid
126                                                      shape1_mat,  // its material
127                                                      "Shape1");  // its name
128 
129   new G4PVPlacement(0,  // no rotation
130                     pos1,  // at position
131                     logicShape1,  // its logical volume
132                     "Shape1",  // its name
133                     logicEnv,  // its mother  volume
134                     false,  // no boolean operation
135                     0,  // copy number
136                     checkOverlaps);  // overlaps checking
137 
138   //
139   // Shape 2
140   //
141   G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
142   G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
143 
144   // Trapezoid shape
145   G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
146   G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
147   G4double shape2_dz = 6 * cm;
148   G4Trd* solidShape2 = new G4Trd("Shape2",  // its name
149                                  0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya,
150                                  0.5 * shape2_dyb, 0.5 * shape2_dz);  // its size
151 
152   G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2,  // its solid
153                                                      shape2_mat,  // its material
154                                                      "Shape2");  // its name
155 
156   new G4PVPlacement(0,  // no rotation
157                     pos2,  // at position
158                     logicShape2,  // its logical volume
159                     "Shape2",  // its name
160                     logicEnv,  // its mother  volume
161                     false,  // no boolean operation
162                     0,  // copy number
163                     checkOverlaps);  // overlaps checking
164 
165   // Set Shape2 as scoring volume
166   //
167   fScoringVolume = logicShape2;
168 
169   //
170   // always return the physical World
171   //
172   return physWorld;
173 }
174 
175 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
176