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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc 27 /// \brief Implementation of the RE03PrimaryGeneratorAction class 28 // 29 // 30 31 #include "RE03PrimaryGeneratorAction.hh" 32 33 #include "G4Event.hh" 34 #include "G4ParticleDefinition.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 37 #include "G4SystemOfUnits.hh" 38 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 RE03PrimaryGeneratorAction::RE03PrimaryGeneratorAction() 41 : G4VUserPrimaryGeneratorAction(), fParticleGun(0) 42 { 43 G4int n_particle = 1; 44 fParticleGun = new G4ParticleGun(n_particle); 45 46 // default particle kinematic 47 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 48 G4String particleName; 49 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-"); 50 fParticleGun->SetParticleDefinition(particle); 51 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 52 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -1.01 * m)); 53 fParticleGun->SetParticleEnergy(1. * GeV); 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 RE03PrimaryGeneratorAction::~RE03PrimaryGeneratorAction() 58 { 59 delete fParticleGun; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 void RE03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 64 { 65 fParticleGun->GeneratePrimaryVertex(anEvent); 66 } 67