Geant4 Cross Reference

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Geant4/examples/extended/runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc

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  1 //
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 25 //
 26 /// \file runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the RE02PrimaryGeneratorAction class
 28 //
 29 //
 30 //
 31 
 32 #include "RE02PrimaryGeneratorAction.hh"
 33 
 34 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"
 36 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"
 38 #include "G4SystemOfUnits.hh"
 39 #include "Randomize.hh"
 40 #include "globals.hh"
 41 
 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 //
 44 RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction()
 45   : G4VUserPrimaryGeneratorAction(), fParticleGun(0)
 46 {
 47   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle);
 49 
 50   // default particle
 51   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 52   G4ParticleDefinition* particle = particleTable->FindParticle("proton");
 53   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.));
 55   fParticleGun->SetParticleEnergy(150.0 * MeV);
 56   //
 57   // default beam position
 58   G4double position = -200. / 2. * cm;
 59   //
 60   // Initial beam spot size in sigma.; This is not a part of ParticleGun.
 61   fSigmaPosition = 10. * mm;
 62 
 63   //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64   //
 65   fParticleGun->SetParticlePosition(G4ThreeVector(0. * cm, 0. * cm, position));
 66 }
 67 
 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 //
 70 RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction()
 71 {
 72   delete fParticleGun;
 73 }
 74 
 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76 //
 77 void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {
 79   G4ThreeVector position = fParticleGun->GetParticlePosition();
 80   G4double dx = (G4UniformRand() - 0.5) * fSigmaPosition;
 81   G4double dy = (G4UniformRand() - 0.5) * fSigmaPosition;
 82   position.setX(dx);
 83   position.setY(dy);
 84   fParticleGun->SetParticlePosition(position);
 85   fParticleGun->GeneratePrimaryVertex(anEvent);
 86 }
 87