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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file Par02PrimaryGeneratorAction.cc 28 /// \brief Implementation of the Par02PrimaryGeneratorAction class 29 30 #include "Par02PrimaryGeneratorAction.hh" 31 32 #include "Par02PrimaryParticleInformation.hh" 33 34 #include "G4Event.hh" 35 #include "G4ParticleDefinition.hh" 36 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4SystemOfUnits.hh" 39 #include "globals.hh" 40 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 43 Par02PrimaryGeneratorAction::Par02PrimaryGeneratorAction() 44 { 45 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle); 47 48 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 49 G4String particleName; 50 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "geantino"); 51 fParticleGun->SetParticleDefinition(particle); 52 53 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 1.0, 0.0)); 54 fParticleGun->SetParticleEnergy(100.0 * GeV); 55 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0)); 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 Par02PrimaryGeneratorAction::~Par02PrimaryGeneratorAction() 61 { 62 delete fParticleGun; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 void Par02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 68 { 69 fParticleGun->GeneratePrimaryVertex(anEvent); 70 71 // Loop over the vertices, and then over primary particles, 72 // and for each primary particle create an info object, in 73 // which to store "Monte Carlo true" information. 74 // This approach could appear unnecessarily heavy in the present case 75 // of a trivial particle gun generator, but it is useful in the more 76 // realistic case of a Monte Carlo event generator like Pythia8. 77 G4int count_particles = 0; 78 for (G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++) { 79 for (G4int ipp = 0; ipp < anEvent->GetPrimaryVertex(ivtx)->GetNumberOfParticle(); ipp++) { 80 G4PrimaryParticle* primary_particle = anEvent->GetPrimaryVertex(ivtx)->GetPrimary(ipp); 81 if (primary_particle) { 82 primary_particle->SetUserInformation(new Par02PrimaryParticleInformation( 83 count_particles, primary_particle->GetPDGcode(), primary_particle->GetMomentum())); 84 count_particles++; 85 } 86 } 87 } 88 } 89 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 92 G4ParticleGun* Par02PrimaryGeneratorAction::GetParticleGun() 93 { 94 return fParticleGun; 95 } 96 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 98