Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/optical/OpNovice2/src/PrimaryGeneratorAction.cc

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 26 /// \file optical/OpNovice2/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //
 29 //
 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 
 34 #include "PrimaryGeneratorAction.hh"
 35 
 36 #include "PrimaryGeneratorMessenger.hh"
 37 
 38 #include "G4Event.hh"
 39 #include "G4OpticalPhoton.hh"
 40 #include "G4ParticleDefinition.hh"
 41 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"
 43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction()
 49   : G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr)
 50 {
 51   G4int n_particle = 1;
 52   fParticleGun = new G4ParticleGun(n_particle);
 53 
 54   // create a messenger for this class
 55   fGunMessenger = new PrimaryGeneratorMessenger(this);
 56 
 57   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 58   G4ParticleDefinition* particle = particleTable->FindParticle("e+");
 59 
 60   fParticleGun->SetParticleDefinition(particle);
 61   fParticleGun->SetParticleTime(0.0 * ns);
 62   fParticleGun->SetParticlePosition(G4ThreeVector(0.0 * cm, 0.0 * cm, 0.0 * cm));
 63   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
 64   fParticleGun->SetParticleEnergy(500.0 * keV);
 65 }
 66 
 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 68 
 69 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 70 {
 71   delete fParticleGun;
 72   delete fGunMessenger;
 73 }
 74 
 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76 
 77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {
 79   if (fRandomDirection) {
 80     G4double theta = CLHEP::halfpi * G4UniformRand();
 81     G4double phi = CLHEP::twopi * G4UniformRand();
 82     G4double x = std::cos(theta);
 83     G4double y = std::sin(theta) * std::sin(phi);
 84     G4double z = std::sin(theta) * std::cos(phi);
 85     G4ThreeVector dir(x, y, z);
 86     fParticleGun->SetParticleMomentumDirection(dir);
 87   }
 88   if (fParticleGun->GetParticleDefinition() == G4OpticalPhoton::OpticalPhotonDefinition()) {
 89     if (fPolarized)
 90       SetOptPhotonPolar(fPolarization);
 91     else
 92       SetOptPhotonPolar();
 93   }
 94   fParticleGun->GeneratePrimaryVertex(anEvent);
 95 }
 96 
 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 98 
 99 void PrimaryGeneratorAction::SetOptPhotonPolar()
100 {
101   G4double angle = G4UniformRand() * 360.0 * deg;
102   SetOptPhotonPolar(angle);
103 }
104 
105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
106 
107 void PrimaryGeneratorAction::SetOptPhotonPolar(G4double angle)
108 {
109   if (fParticleGun->GetParticleDefinition() != G4OpticalPhoton::OpticalPhotonDefinition()) {
110     G4ExceptionDescription ed;
111     ed << "The particleGun is not an opticalphoton.";
112     G4Exception("PrimaryGeneratorAction::SetOptPhotonPolar", "OpNovice2_004", JustWarning, ed);
113     return;
114   }
115 
116   fPolarized = true;
117   fPolarization = angle;
118 
119   G4ThreeVector normal(1., 0., 0.);
120   G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection();
121   G4ThreeVector product = normal.cross(kphoton);
122   G4double modul2 = product * product;
123 
124   G4ThreeVector e_perpend(0., 0., 1.);
125   if (modul2 > 0.) e_perpend = (1. / std::sqrt(modul2)) * product;
126   G4ThreeVector e_paralle = e_perpend.cross(kphoton);
127 
128   G4ThreeVector polar = std::cos(angle) * e_paralle + std::sin(angle) * e_perpend;
129   fParticleGun->SetParticlePolarization(polar);
130 }
131 
132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
133 void PrimaryGeneratorAction::SetRandomDirection(G4bool val)
134 {
135   fRandomDirection = val;
136 }
137