Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 30 // The Geant4-DNA web site is available at http://geant4-dna.org 31 // 32 // 33 /// \file DetectorConstruction.cc 34 /// \brief Implementation of the DetectorConstruction class 35 36 #include "DetectorConstruction.hh" 37 38 #include "G4Box.hh" 39 #include "G4NistManager.hh" 40 #include "G4PVPlacement.hh" 41 #include "G4RunManager.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4VPhysicalVolume.hh" 44 #include "G4VisAttributes.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 DetectorConstruction::DetectorConstruction() : fpDefaultMaterial(0), fpWaterMaterial(0) {} 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 DetectorConstruction::~DetectorConstruction() {} 53 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 G4VPhysicalVolume* DetectorConstruction::Construct() 57 { 58 DefineMaterials(); 59 return ConstructVolumes(); 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 64 void DetectorConstruction::DefineMaterials() 65 { 66 G4NistManager* nistManager = G4NistManager::Instance(); 67 68 nistManager->FindOrBuildMaterial("G4_WATER", false); 69 fpWaterMaterial = G4Material::GetMaterial("G4_WATER"); 70 71 nistManager->FindOrBuildMaterial("G4_AIR", false); 72 fpDefaultMaterial = G4Material::GetMaterial("G4_AIR"); 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 77 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes() 78 { 79 // World 80 G4double worldSize = 2 * micrometer; 81 82 G4Box* solidWorld = new G4Box("World", worldSize / 2., worldSize / 2., worldSize / 2.); 83 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, fpDefaultMaterial, "World"); 84 G4VPhysicalVolume* physiWorld = 85 new G4PVPlacement(0, G4ThreeVector(), "World", logicWorld, 0, false, 0); 86 // Target Box 87 // from Francis et al. Comput. Meth. Programs. Biomed. 2011 101(3) 88 G4double targetSizeXY = 1 * micrometer; 89 G4double targetSizeZ = 0.5 * micrometer; 90 91 G4Box* solidTarget = new G4Box("Target", targetSizeXY / 2., targetSizeXY / 2., targetSizeZ / 2.); 92 G4LogicalVolume* logicTarget = new G4LogicalVolume(solidTarget, fpWaterMaterial, "Target"); 93 new G4PVPlacement(0, G4ThreeVector(), "Target", logicTarget, physiWorld, false, 0); 94 95 // Visualization attributes 96 G4VisAttributes* worldVisAtt = new G4VisAttributes(G4Colour(1.0, 1.0, 1.0)); 97 worldVisAtt->SetVisibility(true); 98 logicWorld->SetVisAttributes(worldVisAtt); 99 100 G4VisAttributes* targetVisAtt = new G4VisAttributes(G4Colour(0.0, 1.0, 0.0)); 101 targetVisAtt->SetVisibility(true); 102 targetVisAtt->SetForceAuxEdgeVisible(true); 103 logicTarget->SetVisAttributes(targetVisAtt); 104 105 // always return the world volume 106 return physiWorld; 107 } 108