Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // This example is provided by the Geant4-DNA collaboration 27 // Any report or published results obtained using the Geant4-DNA software 28 // shall cite the following Geant4-DNA collaboration publication: 29 // Med. Phys. 37 (2010) 4692-4708 30 // J. Comput. Phys. 274 (2014) 841-882 31 // The Geant4-DNA web site is available at http://geant4-dna.org 32 // 33 // 34 /// \file DetectorConstruction.cc 35 /// \brief Implementation of the DetectorConstruction class 36 37 #include "DetectorConstruction.hh" 38 39 #include "G4Box.hh" 40 #include "G4LogicalVolume.hh" 41 #include "G4Material.hh" 42 #include "G4NistManager.hh" 43 #include "G4PVPlacement.hh" 44 #include "G4ProductionCuts.hh" 45 #include "G4SystemOfUnits.hh" 46 #include "G4UserLimits.hh" 47 #include "G4VPhysicalVolume.hh" 48 #include "G4VisAttributes.hh" 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 DetectorConstruction::DetectorConstruction() : G4VUserDetectorConstruction() {} 53 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 DetectorConstruction::~DetectorConstruction() {} 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 G4VPhysicalVolume* DetectorConstruction::Construct() 61 { 62 return ConstructDetector(); 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 67 G4Material* DetectorConstruction::OtherMaterial(G4String materialName) 68 { 69 G4Material* material(0); 70 71 // Water is defined from NIST material database 72 G4NistManager* man = G4NistManager::Instance(); 73 material = man->FindOrBuildMaterial(materialName); 74 // If one wishes to test other density value for water material, 75 // one should use instead: 76 // G4Material * H2O = man->BuildMaterialWithNewDensity( 77 // "G4_WATER_MODIFIED", 78 // "G4_WATER",1000*g/cm/cm/cm); 79 // Note: any string for "G4_WATER_MODIFIED" parameter is accepted 80 // and "G4_WATER" parameter should not be changed 81 // Both materials are created and can be selected from dna.mac 82 83 return material; 84 } 85 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 88 G4VPhysicalVolume* DetectorConstruction::ConstructDetector() 89 { 90 G4Material* water = OtherMaterial("G4_WATER"); 91 92 // WORLD VOLUME 93 94 double worldSizeX = 2. * micrometer; 95 double worldSizeY = worldSizeX; 96 double worldSizeZ = worldSizeX; 97 98 G4Box* solidWorld = new G4Box("World", // its name 99 worldSizeX / 2, worldSizeY / 2, worldSizeZ / 2); // its size 100 101 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid 102 water, // its material 103 "World"); // its name 104 105 G4VPhysicalVolume* physiWorld = new G4PVPlacement(0, // no rotation 106 G4ThreeVector(), // at (0,0,0) 107 "World", // its name 108 logicWorld, // its logical volume 109 0, // its mother volume 110 false, // no boolean operation 111 0); // copy number 112 113 // Visualization attributes 114 G4VisAttributes* worldVisAtt = new G4VisAttributes(G4Colour(0.0, 0.4, 0.8, 0.5)); 115 worldVisAtt->SetVisibility(true); 116 logicWorld->SetVisAttributes(worldVisAtt); 117 118 return physiWorld; 119 } 120