Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 29 // 30 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #include "PrimaryGeneratorAction.hh" 35 36 #include "DetectorConstruction.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "globals.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction(const DetectorConstruction* pDetector) 48 : fPointerDetectorConstruction(pDetector) 49 { 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle); 52 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 53 //***LOOKHERE*** Default particle and energy 54 fParticleGun->SetParticleDefinition(particleTable->FindParticle("geantino")); 55 fParticleGun->SetParticleEnergy(10.0 * GeV); 56 SetGunPosition(); 57 } 58 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 63 delete fParticleGun; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 void PrimaryGeneratorAction::SetGunPosition() const 69 { 70 // Shoot the particle in the middle between the world and the target layer 71 G4double targetThickness = 72 (fPointerDetectorConstruction ? fPointerDetectorConstruction->GetThickness() : 0.0); 73 G4double gunPosition = -0.55 * targetThickness; //***LOOKHERE*** default gun position 74 // along the z-axis 75 G4cout << G4endl 76 << "PrimaryGenerationAction::SetGunPosition() : gun position along z = " << gunPosition 77 << " mm " << G4endl << G4endl; 78 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, gunPosition)); 79 } 80 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 82 83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 84 { 85 G4ThreeVector v(0.0, 0.0, 1.0); //***LOOKHERE*** default shoot along the z-axis 86 fParticleGun->SetParticleMomentumDirection(v); 87 fParticleGun->GeneratePrimaryVertex(anEvent); 88 } 89 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91