Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc

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  1 //
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 25 //
 26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //
 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 
 33 #include "PrimaryGeneratorAction.hh"
 34 
 35 #include "DetectorConstruction.hh"
 36 
 37 #include "G4Event.hh"
 38 #include "G4Geantino.hh"
 39 #include "G4IonTable.hh"
 40 #include "G4ParticleDefinition.hh"
 41 #include "G4ParticleTable.hh"
 42 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
 49 {
 50   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle);
 52 
 53   fParticleGun->SetParticleEnergy(0 * eV);
 54   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
 55   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 56 }
 57 
 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 
 60 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {
 62   delete fParticleGun;
 63 }
 64 
 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 
 67 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {
 69   // particle type
 70   if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) {
 71     G4int Z = 95, A = 241;
 72     G4double ionCharge = 0. * eplus;
 73     G4double excitEnergy = 0. * keV;
 74 
 75     G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z, A, excitEnergy);
 76     fParticleGun->SetParticleDefinition(ion);
 77     fParticleGun->SetParticleCharge(ionCharge);
 78   }
 79 
 80   // vertex position uniform within the absorber
 81   //
 82   G4double Rmax = fDetector->GetAbsorRadius();
 83   G4double Rmax2 = Rmax * Rmax;
 84   G4double R2 = G4UniformRand() * Rmax2;
 85   G4double R = std::sqrt(R2);
 86 
 87   G4double phi = twopi * G4UniformRand();
 88   G4double ux = R * std::cos(phi), uy = R * std::sin(phi);
 89   G4double uz = (fDetector->GetAbsorLength()) * (G4UniformRand() - 0.5);
 90 
 91   fParticleGun->SetParticlePosition(G4ThreeVector(ux, uy, uz));
 92 
 93   // distribution uniform in solid angle
 94   //
 95   G4double cosTheta = 2 * G4UniformRand() - 1.;
 96   G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
 97   phi = twopi * G4UniformRand();
 98   G4double vx = sinTheta * std::cos(phi), vy = sinTheta * std::sin(phi), vz = cosTheta;
 99 
100   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(vx, vy, vz));
101 
102   fParticleGun->GeneratePrimaryVertex(anEvent);
103 }
104 
105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
106