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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det) 48 { 49 fParticleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(); 51 52 // create a messenger for this class 53 fGunMessenger = new PrimaryGeneratorMessenger(this); 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 58 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 60 delete fParticleGun; 61 delete fGunMessenger; 62 } 63 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 66 void PrimaryGeneratorAction::SetDefaultKinematic() 67 { 68 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 69 fParticleGun->SetParticleDefinition(particle); 70 fParticleGun->SetParticleEnergy(500 * keV); 71 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); 72 G4double position = -0.45 * (fDetector->GetWorldSizeX()); 73 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm)); 74 } 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { 79 // this function is called at the begining of event 80 81 // randomize the beam, if requested. 82 // 83 if (fRndmBeam > 0.) { 84 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) fRndmBeam = fDetector->GetAbsorSizeYZ(); 86 G4double rbeam = 0.5 * fRndmBeam; 87 G4double x0 = oldPosition.x(); 88 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam; 89 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam; 90 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 91 fParticleGun->GeneratePrimaryVertex(anEvent); 92 fParticleGun->SetParticlePosition(oldPosition); 93 } 94 95 else 96 fParticleGun->GeneratePrimaryVertex(anEvent); 97 } 98 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100