Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/hadronic/Hadr05/src/PrimaryGeneratorAction.cc

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  1 //
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 25 //
 26 /// \file PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //
 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 
 33 #include "PrimaryGeneratorAction.hh"
 34 
 35 #include "DetectorConstruction.hh"
 36 #include "HistoManager.hh"
 37 
 38 #include "G4Event.hh"
 39 #include "G4GenericMessenger.hh"
 40 #include "G4ParticleDefinition.hh"
 41 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"
 43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
 49 {
 50   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle);
 52   SetDefaultKinematic();
 53 
 54   // define commands for this class
 55   DefineCommands();
 56 }
 57 
 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 
 60 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {
 62   delete fParticleGun;
 63   delete fMessenger;
 64 }
 65 
 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OO ooo........oooOO0OOooo......
 67 
 68 void PrimaryGeneratorAction::SetDefaultKinematic()
 69 {
 70   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 71   G4String particleName;
 72   G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "proton");
 73   fParticleGun->SetParticleDefinition(particle);
 74   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
 75   fParticleGun->SetParticleEnergy(5. * GeV);
 76   G4double position = -0.5 * (fDetector->GetWorldSizeX()) + 1 * nm;
 77   fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm));
 78 }
 79 
 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81 
 82 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 83 {
 84   // this function is called at the begining of event
 85   //
 86   // randomize the beam, if requested.
 87   if (fRndmBeam > 0.) {
 88     G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
 89     G4double rbeam = 0.5 * (fDetector->GetCalorSizeYZ()) * fRndmBeam;
 90     G4double x0 = oldPosition.x();
 91     G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam;
 92     G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam;
 93     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
 94     fParticleGun->GeneratePrimaryVertex(anEvent);
 95     fParticleGun->SetParticlePosition(oldPosition);
 96   }
 97   else
 98     fParticleGun->GeneratePrimaryVertex(anEvent);
 99 }
100 
101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102 
103 void PrimaryGeneratorAction::DefineCommands()
104 {
105   // Define /testhadr/gun command directory using generic messenger class
106   fMessenger = new G4GenericMessenger(this, "/testhadr/gun/", "gun control");
107 
108   // default kinematic command
109   auto& defaultCmd =
110     fMessenger->DeclareMethod("setDefault", &PrimaryGeneratorAction::SetDefaultKinematic,
111                               "set/reset kinematic in PrimaryGenerator");
112 
113   defaultCmd.SetStates(G4State_PreInit, G4State_Idle);
114 
115   // randomize beam extension command
116   auto& rndmCmd = fMessenger->DeclareProperty("rndm", fRndmBeam);
117 
118   rndmCmd.SetGuidance("lateral size of the beam, in fraction of sizeYZ ");
119   rndmCmd.SetParameterName("rBeam", false);
120   rndmCmd.SetRange("rBeam>=0.&&rBeam<=1.");
121   rndmCmd.SetDefaultValue("0.");
122   rndmCmd.SetStates(G4State_Idle);
123 }
124 
125 //..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
126