Geant4 Cross Reference

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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc

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 26 //
 27 /// \file field/field04/src/F04PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the F04PrimaryGeneratorAction class
 29 //
 30 
 31 #include "F04PrimaryGeneratorAction.hh"
 32 
 33 #include "F04DetectorConstruction.hh"
 34 #include "F04PrimaryGeneratorMessenger.hh"
 35 
 36 #include "G4Event.hh"
 37 #include "G4GeometryManager.hh"
 38 #include "G4ParticleDefinition.hh"
 39 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"
 41 #include "G4PhysicalConstants.hh"
 42 #include "G4SystemOfUnits.hh"
 43 #include "G4TouchableHandle.hh"
 44 #include "G4ios.hh"
 45 #include "Randomize.hh"
 46 
 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48 
 49 F04PrimaryGeneratorAction::F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction)
 50   : fDetector(detectorConstruction)
 51 {
 52   G4int n_particle = 1;
 53   fParticleGun = new G4ParticleGun(n_particle);
 54 
 55   fGunMessenger = new F04PrimaryGeneratorMessenger(this);
 56 
 57   G4String particleName;
 58   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 59 
 60   fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "proton"));
 61   fParticleGun->SetParticleEnergy(500. * MeV);
 62   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 63 
 64   fZvertex = -0.5 * (fDetector->GetTargetThickness());
 65   fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex, fYvertex, fZvertex));
 66 }
 67 
 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 
 70 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
 71 {
 72   delete fParticleGun;
 73   delete fGunMessenger;
 74 }
 75 
 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77 
 78 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {
 80   if (!fFirst) {
 81     fFirst = true;
 82     G4ThreeVector direction(0.0, 0.0, 1.0);
 83 
 84     G4Navigator* theNavigator =
 85       G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
 86     if (theNavigator->GetWorldVolume()) {
 87       auto aNavigator = new G4Navigator();
 88       aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
 89 
 90       G4ThreeVector center(0., 0., 0.);
 91       aNavigator->LocateGlobalPointAndSetup(center, nullptr, false);
 92 
 93       G4TouchableHandle touchable = aNavigator->CreateTouchableHistoryHandle();
 94 
 95       // set Global2local transform
 96       fGlobal2local = touchable->GetHistory()->GetTopTransform();
 97 
 98       direction = fGlobal2local.Inverse().TransformAxis(direction);
 99       delete aNavigator;
100     }
101 
102     fParticleGun->SetParticleMomentumDirection(direction);
103   }
104 
105   G4double x0, y0, z0;
106 
107   if (fVertexDefined) {
108     x0 = fXvertex;
109     y0 = fYvertex;
110     z0 = fZvertex;
111   }
112   else {
113     x0 = 0.;
114     y0 = 0.;
115     z0 = -0.5 * (fDetector->GetTargetThickness());
116   }
117 
118   G4double r0, phi0;
119 
120   if (fRndmFlag == "on") {
121     r0 = (fDetector->GetTargetRadius()) * std::sqrt(G4UniformRand());
122     phi0 = twopi * G4UniformRand();
123     x0 = r0 * std::cos(phi0);
124     y0 = r0 * std::sin(phi0);
125   }
126 
127   G4ThreeVector localPosition(x0, y0, z0);
128   G4ThreeVector globalPosition = fGlobal2local.Inverse().TransformPoint(localPosition);
129 
130   fParticleGun->SetParticlePosition(globalPosition);
131   fParticleGun->GeneratePrimaryVertex(anEvent);
132 }
133 
134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135 
136 void F04PrimaryGeneratorAction::SetXvertex(G4double x)
137 {
138   fVertexDefined = true;
139   fXvertex = x;
140   G4cout << " X coordinate of the primary vertex = " << fXvertex / mm << " mm." << G4endl;
141 }
142 
143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144 
145 void F04PrimaryGeneratorAction::SetYvertex(G4double y)
146 {
147   fVertexDefined = true;
148   fYvertex = y;
149   G4cout << " Y coordinate of the primary vertex = " << fYvertex / mm << " mm." << G4endl;
150 }
151 
152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153 
154 void F04PrimaryGeneratorAction::SetZvertex(G4double z)
155 {
156   fVertexDefined = true;
157   fZvertex = z;
158   G4cout << " Z coordinate of the primary vertex = " << fZvertex / mm << " mm." << G4endl;
159 }
160