Geant4 Cross Reference

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Geant4/examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc

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 25 //
 26 /// \file field/field02/src/F02PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the F02PrimaryGeneratorAction class
 28 //
 29 //
 30 //
 31 //
 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 34 
 35 #include "F02PrimaryGeneratorAction.hh"
 36 
 37 #include "F02DetectorConstruction.hh"
 38 #include "F02PrimaryGeneratorMessenger.hh"
 39 
 40 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"
 42 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"
 45 #include "G4SystemOfUnits.hh"
 46 #include "Randomize.hh"
 47 
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49 
 50 G4ParticleDefinition* F02PrimaryGeneratorAction::fgPrimaryParticle = nullptr;
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53 
 54 F02PrimaryGeneratorAction::F02PrimaryGeneratorAction(F02DetectorConstruction* det) : fDetector(det)
 55 {
 56   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle);
 58 
 59   // create a messenger for this class
 60   fGunMessenger = new F02PrimaryGeneratorMessenger(this);
 61 
 62   // default particle kinematic
 63 
 64   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;
 66   G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "proton");
 67   fParticleGun->SetParticleDefinition(particle);
 68 
 69   fgPrimaryParticle = particle;
 70 
 71   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 72   fParticleGun->SetParticleEnergy(100. * GeV);
 73 
 74   fZVertex = 0.;  //  -0.5*(fDetector->GetAbsorberThickness());
 75   fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex, fYVertex, fZVertex));
 76 }
 77 
 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79 
 80 F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction()
 81 {
 82   delete fParticleGun;
 83   delete fGunMessenger;
 84 }
 85 
 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87 
 88 void F02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {
 90   // this function is called at the begining of event
 91   //
 92   fgPrimaryParticle = fParticleGun->GetParticleDefinition();
 93 
 94   G4double x0, y0, z0;
 95   if (fVertexDefined) {
 96     x0 = fXVertex;
 97     y0 = fYVertex;
 98     z0 = fZVertex;
 99   }
100   else {
101     x0 = 0.;
102     y0 = 0.;
103     z0 = 0.;  // -0.5*(fDetector->GetWorldSizeZ());
104   }
105 
106   G4double r0, phi0;
107   if (fRndmFlag == "on") {
108     r0 = (fDetector->GetAbsorberRadius()) * std::sqrt(G4UniformRand());
109     phi0 = twopi * G4UniformRand();
110     x0 = r0 * std::cos(phi0);
111     y0 = r0 * std::sin(phi0);
112   }
113 
114   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent);
116 }
117 
118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119 
120 G4String F02PrimaryGeneratorAction::GetPrimaryName()
121 {
122   return fgPrimaryParticle->GetParticleName();
123 }
124 
125 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
126 
127 void F02PrimaryGeneratorAction::SetXVertex(G4double x)
128 {
129   fVertexDefined = true;
130   fXVertex = x;
131   G4cout << " X coordinate of the primary vertex = " << fXVertex / mm << " mm." << G4endl;
132 }
133 
134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135 
136 void F02PrimaryGeneratorAction::SetYVertex(G4double y)
137 {
138   fVertexDefined = true;
139   fYVertex = y;
140   G4cout << " Y coordinate of the primary vertex = " << fYVertex / mm << " mm." << G4endl;
141 }
142 
143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144 
145 void F02PrimaryGeneratorAction::SetZVertex(G4double z)
146 {
147   fVertexDefined = true;
148   fZVertex = z;
149   G4cout << " Z coordinate of the primary vertex = " << fZVertex / mm << " mm." << G4endl;
150 }
151 
152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153