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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file field/field01/src/F01PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F01PrimaryGeneratorAction class 28 // 29 // 30 // 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 35 #include "F01PrimaryGeneratorAction.hh" 36 37 #include "F01DetectorConstruction.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 39 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" 42 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" 45 #include "G4SystemOfUnits.hh" 46 #include "Randomize.hh" 47 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 50 G4ParticleDefinition* F01PrimaryGeneratorAction::fgPrimaryParticle = nullptr; 51 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction(F01DetectorConstruction* det) : fDetector(det) 55 { 56 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle); 58 59 // create a messenger for this class 60 fGunMessenger = new F01PrimaryGeneratorMessenger(this); 61 62 // default particle kinematic 63 64 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 66 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-"); 67 fParticleGun->SetParticleDefinition(particle); 68 69 fgPrimaryParticle = particle; 70 71 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., -1.)); 72 fParticleGun->SetParticleEnergy(0.5 * GeV); 73 74 fZVertex = fDetector->GetAbsorberZpos() - 0.5 * (fDetector->GetAbsorberThickness()); 75 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex, fYVertex, fZVertex)); 76 } 77 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 80 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction() 81 { 82 delete fParticleGun; 83 delete fGunMessenger; 84 } 85 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 88 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 90 // this function is called at the begining of event 91 // 92 fgPrimaryParticle = fParticleGun->GetParticleDefinition(); 93 94 G4double x0, y0, z0; 95 if (fVertexDefined) { 96 x0 = fXVertex; 97 y0 = fYVertex; 98 z0 = fZVertex; 99 } 100 else { 101 x0 = 0.; 102 y0 = 0.; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * (fDetector->GetAbsorberThickness()); 104 } 105 106 G4double r0, phi0; 107 if (fRndmFlag == "on") { 108 r0 = (fDetector->GetAbsorberRadius()) * std::sqrt(G4UniformRand()); 109 phi0 = twopi * G4UniformRand(); 110 x0 = r0 * std::cos(phi0); 111 y0 = r0 * std::sin(phi0); 112 } 113 114 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 117 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 120 G4String F01PrimaryGeneratorAction::GetPrimaryName() 121 { 122 return fgPrimaryParticle->GetParticleName(); 123 } 124 125 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126 127 void F01PrimaryGeneratorAction::SetZVertex(G4double z) 128 { 129 fVertexDefined = true; 130 fZVertex = z; 131 G4cout << " Z coordinate of the primary vertex = " << fZVertex / mm << " mm." << G4endl; 132 } 133 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 136 void F01PrimaryGeneratorAction::SetXVertex(G4double x) 137 { 138 fVertexDefined = true; 139 fXVertex = x; 140 G4cout << " X coordinate of the primary vertex = " << fXVertex / mm << " mm." << G4endl; 141 } 142 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 145 void F01PrimaryGeneratorAction::SetYVertex(G4double y) 146 { 147 fVertexDefined = true; 148 fYVertex = y; 149 G4cout << " Y coordinate of the primary vertex = " << fYVertex / mm << " mm." << G4endl; 150 } 151 152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153