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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file exoticphysics/phonon/src/XPrimaryGeneratorAction.cc 27 /// \brief Implementation of the XPrimaryGeneratorAction class 28 // 29 // 30 31 #include "XPrimaryGeneratorAction.hh" 32 33 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 35 #include "G4PhononLong.hh" 36 #include "G4PhononTransFast.hh" 37 #include "G4PhononTransSlow.hh" 38 #include "G4RandomDirection.hh" 39 #include "G4SystemOfUnits.hh" 40 41 using namespace std; 42 43 XPrimaryGeneratorAction::XPrimaryGeneratorAction() 44 { 45 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle); 47 48 // default particle kinematic 49 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition()); 50 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 51 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0)); 52 fParticleGun->SetParticleEnergy(1e-4 * eV); 53 } 54 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 56 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAction() 58 { 59 delete fParticleGun; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 63 64 void XPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 65 { 66 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 67 68 G4double selector = G4UniformRand(); 69 if (selector < 0.53539) { 70 fParticleGun->SetParticleDefinition(G4PhononTransSlow::PhononDefinition()); 71 } 72 else if (selector < 0.90217) { 73 fParticleGun->SetParticleDefinition(G4PhononTransFast::PhononDefinition()); 74 } 75 else { 76 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition()); 77 } 78 79 // Set phonon energy. 80 // Do not set momentum direction here. 81 // Any momentum direction set here will be overwritten 82 // by XPhononStackingAction::ClassifyNewTrack 83 fParticleGun->SetParticleEnergy(0.0075 * eV); 84 fParticleGun->GeneratePrimaryVertex(anEvent); 85 } 86 87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 88