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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file exoticphysics/dmparticle/src/G4LDMPhoton.cc 27 /// \brief Implementation of the G4LDMPhoton class 28 // 29 // 30 //--------------------------------------------------------------------------- 31 // 32 // ClassName: G4LDMPhoton 33 // 34 // Description: 35 // 36 // 15.03.17 V. Grichine based on G4Monopole 37 // 38 // Modified: 39 // 40 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 43 #include "G4LDMPhoton.hh" 44 45 #include "G4DecayTable.hh" 46 #include "G4ParticleTable.hh" 47 #include "G4PhaseSpaceDecayChannel.hh" 48 #include "G4PhysicalConstants.hh" 49 #include "G4SystemOfUnits.hh" 50 #include "G4VDecayChannel.hh" 51 52 G4LDMPhoton* G4LDMPhoton::theLDMPhoton = nullptr; 53 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 G4LDMPhoton::G4LDMPhoton(const G4String& aName, G4double mass, G4double width, G4double charge, 57 G4int iSpin, G4int iParity, G4int iConjugation, G4int iIsospin, 58 G4int iIsospin3, G4int gParity, const G4String& pType, G4int lepton, 59 G4int baryon, G4int encoding, G4bool stable, G4double lifetime, 60 G4DecayTable* decaytable) 61 : G4ParticleDefinition(aName, mass, width, charge, iSpin, iParity, iConjugation, iIsospin, 62 iIsospin3, gParity, pType, lepton, baryon, encoding, stable, lifetime, 63 decaytable) 64 {} 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 G4LDMPhoton::~G4LDMPhoton() {} 69 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 // 72 // Arguments for constructor are as follows 73 // name mass width charge 74 // 2*spin parity C-conjugation 75 // 2*Isospin 2*Isospin3 G-parity 76 // type lepton number baryon number PDG encoding 77 // stable lifetime decay table 78 // 79 // 80 81 G4LDMPhoton* G4LDMPhoton::LDMPhotonDefinition(G4double mass) 82 { 83 if (!theLDMPhoton) { 84 theLDMPhoton = new G4LDMPhoton("ldmphoton", mass, 5.317e-14 * MeV, 0, 2, -1, -1, 0, 0, 0, 85 "boson", 0, 0, 50, true, 12.380 * ns, NULL); 86 87 // create Decay Table 88 G4DecayTable* table = new G4DecayTable(); 89 90 // create decay channels 91 G4VDecayChannel** mode = new G4VDecayChannel*[3]; 92 // 93 mode[0] = new G4PhaseSpaceDecayChannel("ldmphoton", 0.999, 2, "ldmhi", "ldmhibar"); 94 // 95 mode[1] = new G4PhaseSpaceDecayChannel("ldmphoton", 0.0005, 2, "mu+", "mu-"); 96 // 97 mode[2] = new G4PhaseSpaceDecayChannel("ldmphoton", 0.0005, 3, "pi+", "pi-"); 98 99 for (G4int index = 0; index < 3; index++) 100 table->Insert(mode[index]); 101 102 delete[] mode; 103 104 theLDMPhoton->SetDecayTable(table); 105 106 G4cout << "LDMPhoton is created: m(GeV)= " << theLDMPhoton->GetPDGMass() / GeV << G4endl; 107 } 108 return theLDMPhoton; 109 } 110 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 113 G4LDMPhoton* G4LDMPhoton::LDMPhoton() 114 { 115 return theLDMPhoton; 116 } 117 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119