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Geant4/examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc

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 26 //
 27 /// \file eventgenerator/pythia/pythia8decayer/src/SingleParticleGun.cc
 28 /// \brief Implementation of the SingleParticleGun class
 29 ///
 30 /// \author J. Yarba; FNAL
 31 
 32 #include "SingleParticleGun.hh"
 33 
 34 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"
 36 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"
 38 #include "G4ThreeVector.hh"
 39 #include "Randomize.hh"
 40 
 41 // SPECIAL CASE - needed for treatment of polarization for tau's
 42 #include "G4TauMinus.hh"
 43 #include "G4TauPlus.hh"
 44 
 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 
 47 SingleParticleGun::SingleParticleGun(const G4String& pname, const double pmom)
 48   : G4VUserPrimaryGeneratorAction(), fGun(nullptr), fMomentum(pmom)
 49 {
 50   int nparts = 1;
 51   fGun = new G4ParticleGun(nparts);
 52 
 53   G4ParticleTable* pdt = G4ParticleTable::GetParticleTable();
 54   G4ParticleDefinition* pd = pdt->FindParticle(pname);
 55   fGun->SetParticleDefinition(pd);
 56   fGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
 57   double mass = pd->GetPDGMass();
 58   double energy = std::sqrt(fMomentum * fMomentum + mass * mass);
 59   fGun->SetParticleEnergy(energy);
 60 
 61   // NOTE: do not set momentum directions
 62   //       as it'll be generated event-by-event
 63 }
 64 
 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 
 67 SingleParticleGun::~SingleParticleGun()
 68 {
 69   delete fGun;
 70 }
 71 
 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73 
 74 void SingleParticleGun::GeneratePrimaries(G4Event* evt)
 75 {
 76   if (!fGun) {
 77     G4cout << " ParticleGun is NOT set up; BAIL OUT from this event " << G4endl;
 78     G4cout << " Check if you are using ctor "
 79            << "SinglePartGun(const G4string& partname, const double pmom ) " << G4endl;
 80     return;
 81   }
 82 
 83   double phi = -1. * CLHEP::pi + CLHEP::twopi * G4UniformRand();
 84   double theta = CLHEP::pi / 4. + CLHEP::halfpi * G4UniformRand();
 85 
 86   double x = std::sin(theta) * std::cos(phi);
 87   double y = std::sin(theta) * std::sin(phi);
 88   double z = std::cos(theta);
 89 
 90   fGun->SetParticleMomentumDirection(G4ThreeVector(x, y, z));
 91 
 92   // SPECIAL CASE: for particle such as tau polarization should be -1 * p3
 93   //               while for tau_bar it should be +1
 94   //
 95   // NOTE: one could probably compare by name but that'd mean comparing strings...
 96   //
 97   if (fGun->GetParticleDefinition() == G4TauMinus::TauMinus()) {
 98     fGun->SetParticlePolarization(G4ThreeVector(-1.0 * x, -1.0 * y, -1.0 * z));
 99   }
100   else if (fGun->GetParticleDefinition() == G4TauPlus::TauPlus()) {
101     fGun->SetParticlePolarization(G4ThreeVector(x, y, z));
102   }
103 
104   fGun->GeneratePrimaryVertex(evt);
105 
106   return;
107 }
108 
109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
110