Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc

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 25 //
 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction1 class
 28 //
 29 //
 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 
 34 #include "PrimaryGeneratorAction1.hh"
 35 
 36 #include "PrimaryGeneratorAction.hh"
 37 
 38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"
 40 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"
 42 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun) : fParticleGun(gun) {}
 49 
 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 
 52 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
 53 {
 54   const G4double r = 2 * mm;
 55   const G4double zmax = 8 * mm;
 56 
 57   // vertex 1 uniform on cylinder
 58   //
 59   G4double alpha = twopi * G4UniformRand();  // alpha uniform in (0, 2*pi)
 60   G4double ux = std::cos(alpha);
 61   G4double uy = std::sin(alpha);
 62   G4double z = zmax * (2 * G4UniformRand() - 1);  // z uniform in (-zmax, +zmax)
 63 
 64   fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
 65   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
 66   fParticleGun->SetParticleEnergy(1 * MeV);
 67   fParticleGun->GeneratePrimaryVertex(anEvent);
 68 
 69   // vertex 2 at opposite
 70   //
 71   alpha += pi;
 72   ux = std::cos(alpha);
 73   uy = std::sin(alpha);
 74   fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
 75 
 76   // particle 2 at vertex 2
 77   //
 78   const G4double dalpha = 10 * deg;
 79   ux = std::cos(alpha + dalpha);
 80   uy = std::sin(alpha + dalpha);
 81 
 82   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
 83   fParticleGun->SetParticleEnergy(1 * keV);
 84   fParticleGun->GeneratePrimaryVertex(anEvent);
 85 
 86   // particle 3 at vertex 3 (same as vertex 2)
 87   //
 88   ux = std::cos(alpha - dalpha);
 89   uy = std::sin(alpha - dalpha);
 90 
 91   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
 92   fParticleGun->SetParticleEnergy(1 * GeV);
 93   fParticleGun->GeneratePrimaryVertex(anEvent);
 94 
 95   // randomize time zero of anEvent
 96   //
 97   G4double tmin = 0 * s, tmax = 10 * s;
 98   G4double t0 = tmin + (tmax - tmin) * G4UniformRand();
 99   G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
100   while (aVertex) {
101     aVertex->SetT0(t0);
102     aVertex = aVertex->GetNext();
103   }
104 }
105 
106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107