Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file eventgenerator/particleGun/particleGun.cc 27 /// \brief Main program of the eventgenerator/particleGun example 28 // 29 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #include "ActionInitialization.hh" 35 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 37 38 #include "G4RunManagerFactory.hh" 39 #include "G4SteppingVerbose.hh" 40 #include "G4Types.hh" 41 #include "G4UIExecutive.hh" 42 #include "G4UImanager.hh" 43 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 47 48 int main(int argc, char** argv) 49 { 50 // detect interactive mode (if no arguments) and define UI session 51 G4UIExecutive* ui = 0; 52 if (argc == 1) ui = new G4UIExecutive(argc, argv); 53 54 // choose the Random engine 55 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 56 57 // use G4SteppingVerboseWithUnits 58 G4int precision = 4; 59 G4SteppingVerbose::UseBestUnit(precision); 60 61 // construct the run manager 62 auto runManager = G4RunManagerFactory::CreateRunManager(); 63 if (argc == 3) { 64 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 65 runManager->SetNumberOfThreads(nThreads); 66 } 67 // set mandatory initialization classes 68 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new PhysicsList); 71 72 runManager->SetUserInitialization(new ActionInitialization); 73 74 // initialize visualization 75 G4VisManager* visManager = nullptr; 76 77 // get the pointer to the User Interface manager 78 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 79 80 if (ui) { 81 // interactive mode 82 visManager = new G4VisExecutive; 83 visManager->Initialize(); 84 UImanager->ApplyCommand("/control/execute vis.mac"); 85 ui->SessionStart(); 86 delete ui; 87 } 88 else { 89 // batch mode 90 G4String command = "/control/execute "; 91 G4String fileName = argv[1]; 92 UImanager->ApplyCommand(command + fileName); 93 } 94 95 // job termination 96 delete visManager; 97 delete runManager; 98 } 99 100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 101