Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc

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 25 //
 26 /// \file electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //
 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 
 33 #include "PrimaryGeneratorAction.hh"
 34 
 35 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"
 37 
 38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"
 40 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"
 42 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"
 44 
 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 48   : G4VUserPrimaryGeneratorAction(),
 49     fParticleGun(0),
 50     fDetector(det),
 51     fRndmBeam(0),
 52     fEbeamCumul(0),
 53     fGunMessenger(0)
 54 {
 55   fParticleGun = new G4ParticleGun(1);
 56   G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("proton");
 57   fParticleGun->SetParticleDefinition(particle);
 58   fParticleGun->SetParticleEnergy(160 * MeV);
 59   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
 60 
 61   // create a messenger for this class
 62   fGunMessenger = new PrimaryGeneratorMessenger(this);
 63 }
 64 
 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66 
 67 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 68 {
 69   delete fParticleGun;
 70   delete fGunMessenger;
 71 }
 72 
 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74 
 75 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 76 {
 77   // this function is called at the begining of event
 78   //
 79   G4double x0 = -0.5 * (fDetector->GetWorldSizeX());
 80   G4double y0 = 0. * cm, z0 = 0. * cm;
 81 
 82   // randomize the beam, if requested.
 83   //
 84   if (fRndmBeam > 0.) {
 85     if (fRndmBeam > fDetector->GetAbsorSizeYZ()) fRndmBeam = fDetector->GetAbsorSizeYZ();
 86     G4double rbeam = 0.5 * fRndmBeam;
 87     y0 = (2 * G4UniformRand() - 1.) * rbeam;
 88     z0 = (2 * G4UniformRand() - 1.) * rbeam;
 89   }
 90   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
 91   fParticleGun->GeneratePrimaryVertex(anEvent);
 92 
 93   fEbeamCumul += fParticleGun->GetParticleEnergy();
 94 }
 95 
 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 97