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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "HistoManager.hh" 37 #include "PrimaryGeneratorMessenger.hh" 38 39 #include "G4Event.hh" 40 #include "G4ParticleDefinition.hh" 41 #include "G4ParticleGun.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det) 49 { 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle); 52 SetDefaultKinematic(); 53 54 // create a messenger for this class 55 fGunMessenger = new PrimaryGeneratorMessenger(this); 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 PrimaryGeneratorAction::~PrimaryGeneratorAction() 61 { 62 delete fParticleGun; 63 delete fGunMessenger; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 void PrimaryGeneratorAction::SetDefaultKinematic() 69 { 70 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 71 G4String particleName; 72 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-"); 73 fParticleGun->SetParticleDefinition(particle); 74 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); 75 fParticleGun->SetParticleEnergy(1. * GeV); 76 G4double position = -0.5 * (fDetector->GetWorldSizeX()); 77 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm)); 78 } 79 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 82 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 83 { 84 // this function is called at the begining of event 85 // 86 // randomize the beam, if requested. 87 if (fRndmBeam > 0.) { 88 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 89 G4double rbeam = 0.5 * (fDetector->GetCalorSizeYZ()) * fRndmBeam; 90 G4double x0 = oldPosition.x(); 91 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam; 92 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam; 93 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 94 fParticleGun->GeneratePrimaryVertex(anEvent); 95 fParticleGun->SetParticlePosition(oldPosition); 96 } 97 else 98 fParticleGun->GeneratePrimaryVertex(anEvent); 99 } 100 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 102