Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/biasing/B03/src/B03ImportanceDetectorConstruction.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 /// \file biasing/B03/src/B03ImportanceDetectorConstruction.cc
 27 /// \brief Implementation of the B03ImportanceDetectorConstruction class
 28 //
 29 //
 30 //
 31 
 32 #include "B03ImportanceDetectorConstruction.hh"
 33 
 34 #include "G4LogicalVolume.hh"
 35 #include "G4Material.hh"
 36 #include "G4PVPlacement.hh"
 37 #include "G4PhysicalConstants.hh"
 38 #include "G4SystemOfUnits.hh"
 39 #include "G4ThreeVector.hh"
 40 #include "G4Tubs.hh"
 41 #include "globals.hh"
 42 
 43 #include <sstream>
 44 
 45 // For Primitive Scorers
 46 #include "G4MultiFunctionalDetector.hh"
 47 #include "G4PSNofCollision.hh"
 48 #include "G4PSPopulation.hh"
 49 #include "G4PSTrackCounter.hh"
 50 #include "G4PSTrackLength.hh"
 51 #include "G4SDManager.hh"
 52 #include "G4SDParticleFilter.hh"
 53 
 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55 
 56 B03ImportanceDetectorConstruction::B03ImportanceDetectorConstruction(G4String worldName)
 57   : G4VUserParallelWorld(worldName), fLogicalVolumeVector()
 58 {
 59   //  Construct();
 60 }
 61 
 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63 
 64 B03ImportanceDetectorConstruction::~B03ImportanceDetectorConstruction()
 65 {
 66   fLogicalVolumeVector.clear();
 67 }
 68 
 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70 
 71 void B03ImportanceDetectorConstruction::Construct()
 72 {
 73   G4cout << " constructing parallel world " << G4endl;
 74 
 75   G4Material* dummyMat = 0;
 76 
 77   // GetWorld methods create a clone of the mass world to the parallel world (!)
 78   //  via the transportation manager
 79   fGhostWorld = GetWorld();
 80   G4cout << " B03ImportanceDetectorConstruction:: ghostWorldName = " << fGhostWorld->GetName()
 81          << G4endl;
 82   G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume();
 83   fLogicalVolumeVector.push_back(worldLogical);
 84 
 85   G4String name("none");
 86   //  fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
 87   fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0));
 88 
 89   // creating 18 slobs of 10 cm thicknes
 90 
 91   G4double innerRadiusShield = 0 * cm;
 92   G4double outerRadiusShield = 100 * cm;
 93   G4double heightShield = 5 * cm;
 94   G4double startAngleShield = 0 * deg;
 95   G4double spanningAngleShield = 360 * deg;
 96 
 97   G4Tubs* aShield = new G4Tubs("aShield", innerRadiusShield, outerRadiusShield, heightShield,
 98                                startAngleShield, spanningAngleShield);
 99 
100   // logical parallel cells
101 
102   G4LogicalVolume* aShield_log_imp = new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp");
103   fLogicalVolumeVector.push_back(aShield_log_imp);
104 
105   // physical parallel cells
106 
107   G4int i = 1;
108   G4double startz = -85 * cm;
109   //  for (i=1; i<=18; ++i) {
110   for (i = 1; i <= 18; i++) {
111     name = GetCellName(i);
112 
113     G4double pos_x = 0 * cm;
114     G4double pos_y = 0 * cm;
115     G4double pos_z = startz + (i - 1) * (2 * heightShield);
116     G4VPhysicalVolume* pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z),
117                                                 aShield_log_imp, name, worldLogical, false, i);
118     //                        0);
119     G4GeometryCell cell(*pvol, i);
120     //    G4GeometryCell cell(*pvol, 0);
121     fPVolumeStore.AddPVolume(cell);
122   }
123 
124   // filling the rest of the world volumr behind the concrete with
125   // another slob which should get the same importance value as the
126   // last slob
127   innerRadiusShield = 0 * cm;
128   //  outerRadiusShield = 110*cm; exceeds world volume!!!!
129   outerRadiusShield = 100 * cm;
130   //  heightShield       = 10*cm;
131   heightShield = 5 * cm;
132   startAngleShield = 0 * deg;
133   spanningAngleShield = 360 * deg;
134 
135   G4Tubs* aRest = new G4Tubs("Rest", innerRadiusShield, outerRadiusShield, heightShield,
136                              startAngleShield, spanningAngleShield);
137 
138   G4LogicalVolume* aRest_log = new G4LogicalVolume(aRest, dummyMat, "aRest_log");
139 
140   fLogicalVolumeVector.push_back(aRest_log);
141 
142   name = GetCellName(19);
143 
144   G4double pos_x = 0 * cm;
145   G4double pos_y = 0 * cm;
146   //  G4double pos_z = 100*cm;
147   G4double pos_z = 95 * cm;
148   G4VPhysicalVolume* pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z), aRest_log,
149                                               name, worldLogical, false, 19);
150   //                      0);
151   G4GeometryCell cell(*pvol, 19);
152   //  G4GeometryCell cell(*pvol, 0);
153   fPVolumeStore.AddPVolume(cell);
154 
155   SetSensitive();
156 }
157 
158 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159 
160 const G4VPhysicalVolume&
161 B03ImportanceDetectorConstruction::GetPhysicalVolumeByName(const G4String& name) const
162 {
163   return *fPVolumeStore.GetPVolume(name);
164 }
165 
166 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
167 
168 G4String B03ImportanceDetectorConstruction::ListPhysNamesAsG4String()
169 {
170   G4String names(fPVolumeStore.GetPNames());
171   return names;
172 }
173 
174 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
175 
176 G4String B03ImportanceDetectorConstruction::GetCellName(G4int i)
177 {
178   std::ostringstream os;
179   os << "cell_";
180   if (i < 10) {
181     os << "0";
182   }
183   os << i;
184   G4String name = os.str();
185   return name;
186 }
187 
188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
189 
190 G4GeometryCell B03ImportanceDetectorConstruction::GetGeometryCell(G4int i)
191 {
192   G4String name(GetCellName(i));
193   const G4VPhysicalVolume* p = 0;
194   p = fPVolumeStore.GetPVolume(name);
195   if (p) {
196     return G4GeometryCell(*p, 0);
197   }
198   else {
199     G4cout << "B03ImportanceDetectorConstruction::GetGeometryCell: " << G4endl
200            << " couldn't get G4GeometryCell" << G4endl;
201     return G4GeometryCell(*fGhostWorld, -2);
202   }
203 }
204 
205 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
206 
207 G4VPhysicalVolume& B03ImportanceDetectorConstruction::GetWorldVolumeAddress() const
208 {
209   return *fGhostWorld;
210 }
211 
212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
213 
214 G4VPhysicalVolume* B03ImportanceDetectorConstruction::GetWorldVolume()
215 {
216   return fGhostWorld;
217 }
218 
219 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
220 
221 void B03ImportanceDetectorConstruction::SetSensitive()
222 {
223   //  -------------------------------------------------
224   //   The collection names of defined Primitives are
225   //   0       ConcreteSD/Collisions
226   //   1       ConcreteSD/CollWeight
227   //   2       ConcreteSD/Population
228   //   3       ConcreteSD/TrackEnter
229   //   4       ConcreteSD/SL
230   //   5       ConcreteSD/SLW
231   //   6       ConcreteSD/SLWE
232   //   7       ConcreteSD/SLW_V
233   //   8       ConcreteSD/SLWE_V
234   //  -------------------------------------------------
235 
236   // now moved to ConstructSD()
237 }
238 
239 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
240 void B03ImportanceDetectorConstruction::ConstructSD()
241 {
242   G4SDManager* SDman = G4SDManager::GetSDMpointer();
243   //
244   // Sensitive Detector Name
245   G4String concreteSDname = "ConcreteSD";
246 
247   //------------------------
248   // MultiFunctionalDetector
249   //------------------------
250   //
251   // Define MultiFunctionalDetector with name.
252   G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname);
253   SDman->AddNewDetector(MFDet);  // Register SD to SDManager
254 
255   G4String fltName, particleName;
256   G4SDParticleFilter* neutronFilter =
257     new G4SDParticleFilter(fltName = "neutronFilter", particleName = "neutron");
258 
259   MFDet->SetFilter(neutronFilter);
260 
261   for (std::vector<G4LogicalVolume*>::iterator it = fLogicalVolumeVector.begin();
262        it != fLogicalVolumeVector.end(); it++)
263   {
264     //      (*it)->SetSensitiveDetector(MFDet);
265     SetSensitiveDetector((*it)->GetName(), MFDet);
266   }
267 
268   G4String psName;
269   G4PSNofCollision* scorer0 = new G4PSNofCollision(psName = "Collisions");
270   MFDet->RegisterPrimitive(scorer0);
271 
272   G4PSNofCollision* scorer1 = new G4PSNofCollision(psName = "CollWeight");
273   scorer1->Weighted(true);
274   MFDet->RegisterPrimitive(scorer1);
275 
276   G4PSPopulation* scorer2 = new G4PSPopulation(psName = "Population");
277   MFDet->RegisterPrimitive(scorer2);
278 
279   G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName = "TrackEnter", fCurrent_In);
280   MFDet->RegisterPrimitive(scorer3);
281 
282   G4PSTrackLength* scorer4 = new G4PSTrackLength(psName = "SL");
283   MFDet->RegisterPrimitive(scorer4);
284 
285   G4PSTrackLength* scorer5 = new G4PSTrackLength(psName = "SLW");
286   scorer5->Weighted(true);
287   MFDet->RegisterPrimitive(scorer5);
288 
289   G4PSTrackLength* scorer6 = new G4PSTrackLength(psName = "SLWE");
290   scorer6->Weighted(true);
291   scorer6->MultiplyKineticEnergy(true);
292   MFDet->RegisterPrimitive(scorer6);
293 
294   G4PSTrackLength* scorer7 = new G4PSTrackLength(psName = "SLW_V");
295   scorer7->Weighted(true);
296   scorer7->DivideByVelocity(true);
297   MFDet->RegisterPrimitive(scorer7);
298 
299   G4PSTrackLength* scorer8 = new G4PSTrackLength(psName = "SLWE_V");
300   scorer8->Weighted(true);
301   scorer8->MultiplyKineticEnergy(true);
302   scorer8->DivideByVelocity(true);
303   MFDet->RegisterPrimitive(scorer8);
304 }
305 
306 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
307