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Geant4/examples/extended/biasing/B02/src/B02ImportanceDetectorConstruction.cc

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 25 //
 26 /// \file biasing/B02/src/B02ImportanceDetectorConstruction.cc
 27 /// \brief Implementation of the B02ImportanceDetectorConstruction class
 28 //
 29 //
 30 //
 31 
 32 #include "B02ImportanceDetectorConstruction.hh"
 33 
 34 #include "G4LogicalVolume.hh"
 35 #include "G4Material.hh"
 36 #include "G4PVPlacement.hh"
 37 #include "G4PhysicalConstants.hh"
 38 #include "G4SystemOfUnits.hh"
 39 #include "G4ThreeVector.hh"
 40 #include "G4Tubs.hh"
 41 #include "globals.hh"
 42 
 43 #include <sstream>
 44 
 45 // For Primitive Scorers
 46 #include "G4MultiFunctionalDetector.hh"
 47 #include "G4PSNofCollision.hh"
 48 #include "G4PSPopulation.hh"
 49 #include "G4PSTrackCounter.hh"
 50 #include "G4PSTrackLength.hh"
 51 #include "G4SDManager.hh"
 52 #include "G4SDParticleFilter.hh"
 53 
 54 // for importance biasing
 55 #include "G4IStore.hh"
 56 
 57 // for weight window technique
 58 #include "G4WeightWindowStore.hh"
 59 
 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61 
 62 B02ImportanceDetectorConstruction::B02ImportanceDetectorConstruction(G4String worldName)
 63   : G4VUserParallelWorld(worldName), fLogicalVolumeVector()
 64 {
 65   //  Construct();
 66 }
 67 
 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69 
 70 B02ImportanceDetectorConstruction::~B02ImportanceDetectorConstruction()
 71 {
 72   fLogicalVolumeVector.clear();
 73 }
 74 
 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 76 
 77 void B02ImportanceDetectorConstruction::Construct()
 78 {
 79   G4cout << " constructing parallel world " << G4endl;
 80 
 81   G4Material* dummyMat = 0;
 82 
 83   // GetWorld methods create a clone of the mass world to the parallel world (!)
 84   //  via the transportation manager
 85   fGhostWorld = GetWorld();
 86   G4cout << " B02ImportanceDetectorConstruction:: ghostWorldName = " << fGhostWorld->GetName()
 87          << G4endl;
 88   G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume();
 89   fLogicalVolumeVector.push_back(worldLogical);
 90 
 91   //  fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
 92   fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0));
 93 
 94   // creating 18 slobs of 10 cm thicknes
 95 
 96   G4double innerRadiusShield = 0 * cm;
 97   G4double outerRadiusShield = 100 * cm;
 98   G4double heightShield = 5 * cm;
 99   G4double startAngleShield = 0 * deg;
100   G4double spanningAngleShield = 360 * deg;
101 
102   G4Tubs* aShield = new G4Tubs("aShield", innerRadiusShield, outerRadiusShield, heightShield,
103                                startAngleShield, spanningAngleShield);
104 
105   // logical parallel cells
106 
107   G4LogicalVolume* aShield_log_imp = new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp");
108   fLogicalVolumeVector.push_back(aShield_log_imp);
109 
110   // physical parallel cells
111   G4String name = "none";
112   G4int i = 1;
113   G4double startz = -85 * cm;
114   //  for (i=1; i<=18; ++i) {
115   for (i = 1; i <= 18; i++) {
116     name = GetCellName(i);
117 
118     G4double pos_x = 0 * cm;
119     G4double pos_y = 0 * cm;
120     G4double pos_z = startz + (i - 1) * (2 * heightShield);
121     G4VPhysicalVolume* pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z),
122                                                 aShield_log_imp, name, worldLogical, false, i);
123     //                        0);
124     G4GeometryCell cell(*pvol, i);
125     //    G4GeometryCell cell(*pvol, 0);
126     fPVolumeStore.AddPVolume(cell);
127   }
128 
129   // filling the rest of the world volumr behind the concrete with
130   // another slob which should get the same importance value as the
131   // last slob
132   innerRadiusShield = 0 * cm;
133   //  outerRadiusShield = 110*cm; exceeds world volume!!!!
134   outerRadiusShield = 100 * cm;
135   //  heightShield       = 10*cm;
136   heightShield = 5 * cm;
137   startAngleShield = 0 * deg;
138   spanningAngleShield = 360 * deg;
139 
140   G4Tubs* aRest = new G4Tubs("Rest", innerRadiusShield, outerRadiusShield, heightShield,
141                              startAngleShield, spanningAngleShield);
142 
143   G4LogicalVolume* aRest_log = new G4LogicalVolume(aRest, dummyMat, "aRest_log");
144 
145   fLogicalVolumeVector.push_back(aRest_log);
146 
147   name = GetCellName(19);
148 
149   G4double pos_x = 0 * cm;
150   G4double pos_y = 0 * cm;
151   //  G4double pos_z = 100*cm;
152   G4double pos_z = 95 * cm;
153   G4VPhysicalVolume* pvol = new G4PVPlacement(0, G4ThreeVector(pos_x, pos_y, pos_z), aRest_log,
154                                               name, worldLogical, false, 19);
155   //                      0);
156   G4GeometryCell cell(*pvol, 19);
157   //  G4GeometryCell cell(*pvol, 0);
158   fPVolumeStore.AddPVolume(cell);
159 
160   SetSensitive();
161 }
162 
163 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164 
165 const G4VPhysicalVolume&
166 B02ImportanceDetectorConstruction::GetPhysicalVolumeByName(const G4String& name) const
167 {
168   return *fPVolumeStore.GetPVolume(name);
169 }
170 
171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
172 
173 G4String B02ImportanceDetectorConstruction::ListPhysNamesAsG4String()
174 {
175   G4String names(fPVolumeStore.GetPNames());
176   return names;
177 }
178 
179 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
180 
181 G4String B02ImportanceDetectorConstruction::GetCellName(G4int i)
182 {
183   std::ostringstream os;
184   os << "cell_";
185   if (i < 10) {
186     os << "0";
187   }
188   os << i;
189   G4String name = os.str();
190   return name;
191 }
192 
193 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
194 
195 G4GeometryCell B02ImportanceDetectorConstruction::GetGeometryCell(G4int i)
196 {
197   G4String name(GetCellName(i));
198   const G4VPhysicalVolume* p = 0;
199   p = fPVolumeStore.GetPVolume(name);
200   if (p) {
201     return G4GeometryCell(*p, 0);
202   }
203   else {
204     G4cout << "B02ImportanceDetectorConstruction::GetGeometryCell: " << G4endl
205            << " couldn't get G4GeometryCell" << G4endl;
206     return G4GeometryCell(*fGhostWorld, -2);
207   }
208 }
209 
210 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
211 
212 G4VPhysicalVolume& B02ImportanceDetectorConstruction::GetWorldVolumeAddress() const
213 {
214   return *fGhostWorld;
215 }
216 
217 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
218 
219 G4VPhysicalVolume* B02ImportanceDetectorConstruction::GetWorldVolume()
220 {
221   return fGhostWorld;
222 }
223 
224 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
225 
226 void B02ImportanceDetectorConstruction::SetSensitive()
227 {
228   //  -------------------------------------------------
229   //   The collection names of defined Primitives are
230   //   0       ConcreteSD/Collisions
231   //   1       ConcreteSD/CollWeight
232   //   2       ConcreteSD/Population
233   //   3       ConcreteSD/TrackEnter
234   //   4       ConcreteSD/SL
235   //   5       ConcreteSD/SLW
236   //   6       ConcreteSD/SLWE
237   //   7       ConcreteSD/SLW_V
238   //   8       ConcreteSD/SLWE_V
239   //  -------------------------------------------------
240 
241   // moved to ConstructSD() for MT compliance
242 }
243 
244 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
245 void B02ImportanceDetectorConstruction::ConstructSD()
246 {
247   G4SDManager* SDman = G4SDManager::GetSDMpointer();
248   //
249   // Sensitive Detector Name
250   G4String concreteSDname = "ConcreteSD";
251 
252   //------------------------
253   // MultiFunctionalDetector
254   //------------------------
255   //
256   // Define MultiFunctionalDetector with name.
257   G4MultiFunctionalDetector* MFDet = new G4MultiFunctionalDetector(concreteSDname);
258   SDman->AddNewDetector(MFDet);  // Register SD to SDManager
259 
260   G4String fltName, particleName;
261   G4SDParticleFilter* neutronFilter =
262     new G4SDParticleFilter(fltName = "neutronFilter", particleName = "neutron");
263 
264   MFDet->SetFilter(neutronFilter);
265 
266   for (std::vector<G4LogicalVolume*>::iterator it = fLogicalVolumeVector.begin();
267        it != fLogicalVolumeVector.end(); it++)
268   {
269     //      (*it)->SetSensitiveDetector(MFDet);
270     SetSensitiveDetector((*it)->GetName(), MFDet);
271   }
272 
273   G4String psName;
274   G4PSNofCollision* scorer0 = new G4PSNofCollision(psName = "Collisions");
275   MFDet->RegisterPrimitive(scorer0);
276 
277   G4PSNofCollision* scorer1 = new G4PSNofCollision(psName = "CollWeight");
278   scorer1->Weighted(true);
279   MFDet->RegisterPrimitive(scorer1);
280 
281   G4PSPopulation* scorer2 = new G4PSPopulation(psName = "Population");
282   MFDet->RegisterPrimitive(scorer2);
283 
284   G4PSTrackCounter* scorer3 = new G4PSTrackCounter(psName = "TrackEnter", fCurrent_In);
285   MFDet->RegisterPrimitive(scorer3);
286 
287   G4PSTrackLength* scorer4 = new G4PSTrackLength(psName = "SL");
288   MFDet->RegisterPrimitive(scorer4);
289 
290   G4PSTrackLength* scorer5 = new G4PSTrackLength(psName = "SLW");
291   scorer5->Weighted(true);
292   MFDet->RegisterPrimitive(scorer5);
293 
294   G4PSTrackLength* scorer6 = new G4PSTrackLength(psName = "SLWE");
295   scorer6->Weighted(true);
296   scorer6->MultiplyKineticEnergy(true);
297   MFDet->RegisterPrimitive(scorer6);
298 
299   G4PSTrackLength* scorer7 = new G4PSTrackLength(psName = "SLW_V");
300   scorer7->Weighted(true);
301   scorer7->DivideByVelocity(true);
302   MFDet->RegisterPrimitive(scorer7);
303 
304   G4PSTrackLength* scorer8 = new G4PSTrackLength(psName = "SLWE_V");
305   scorer8->Weighted(true);
306   scorer8->MultiplyKineticEnergy(true);
307   scorer8->DivideByVelocity(true);
308   MFDet->RegisterPrimitive(scorer8);
309 }
310 
311 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
312 G4VIStore* B02ImportanceDetectorConstruction::CreateImportanceStore()
313 {
314   G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " << G4endl;
315   if (!fPVolumeStore.Size()) {
316     G4Exception("B02ImportanceDetectorConstruction::CreateImportanceStore", "exampleB02_0001",
317                 RunMustBeAborted, "no physical volumes created yet!");
318   }
319 
320   // creating and filling the importance store
321 
322   //  G4IStore *istore = new G4IStore(*fWorldVolume);
323 
324   G4IStore* istore = G4IStore::GetInstance(GetName());
325 
326   G4GeometryCell gWorldVolumeCell(GetWorldVolumeAddress(), 0);
327 
328   G4double imp = 1;
329 
330   istore->AddImportanceGeometryCell(1, gWorldVolumeCell);
331 
332   // set importance values and create scorers
333   G4int cell(1);
334   for (cell = 1; cell <= 18; cell++) {
335     G4GeometryCell gCell = GetGeometryCell(cell);
336     G4cout << " adding cell: " << cell << " replica: " << gCell.GetReplicaNumber()
337            << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl;
338     imp = std::pow(2.0, cell - 1);
339 
340     G4cout << "Going to assign importance: " << imp
341            << ", to volume: " << gCell.GetPhysicalVolume().GetName() << G4endl;
342     // x    aIstore.AddImportanceGeometryCell(imp, gCell);
343     istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), cell);
344   }
345 
346   // creating the geometry cell and add both to the store
347   //  G4GeometryCell gCell = GetGeometryCell(18);
348 
349   // create importance geometry cell pair for the "rest"cell
350   // with the same importance as the last concrete cell
351   G4GeometryCell gCell = GetGeometryCell(19);
352   //  G4double imp = std::pow(2.0,18);
353   imp = std::pow(2.0, 17);
354   istore->AddImportanceGeometryCell(imp, gCell.GetPhysicalVolume(), 19);
355 
356   return istore;
357 }
358 
359 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
360 
361 G4VWeightWindowStore* B02ImportanceDetectorConstruction::CreateWeightWindowStore()
362 {
363   G4cout << " B02ImportanceDetectorConstruction:: Creating Importance Store " << G4endl;
364   if (!fPVolumeStore.Size()) {
365     G4Exception("B02ImportanceDetectorConstruction::CreateWeightWindowStore", "exampleB02_0002",
366                 RunMustBeAborted, "no physical volumes created yet!");
367   }
368 
369   // creating and filling the importance store
370 
371   //  G4IStore *istore = new G4IStore(*fWorldVolume);
372 
373   G4WeightWindowStore* wwstore = G4WeightWindowStore::GetInstance(GetName());
374 
375   // create one energy region covering the energies of the problem
376   //
377   std::set<G4double, std::less<G4double>> enBounds;
378   enBounds.insert(1 * GeV);
379   wwstore->SetGeneralUpperEnergyBounds(enBounds);
380 
381   G4int n = 0;
382   G4double lowerWeight = 1;
383   std::vector<G4double> lowerWeights;
384 
385   lowerWeights.push_back(1);
386   G4GeometryCell gWorldCell(GetWorldVolumeAddress(), 0);
387   wwstore->AddLowerWeights(gWorldCell, lowerWeights);
388 
389   G4int cell(1);
390   for (cell = 1; cell <= 18; cell++) {
391     G4GeometryCell gCell = GetGeometryCell(cell);
392     G4cout << " adding cell: " << cell << " replica: " << gCell.GetReplicaNumber()
393            << " name: " << gCell.GetPhysicalVolume().GetName() << G4endl;
394 
395     lowerWeight = 1. / std::pow(2., n++);
396     G4cout << "Going to assign lower weight: " << lowerWeight
397            << ", to volume: " << gCell.GetPhysicalVolume().GetName() << G4endl;
398     lowerWeights.clear();
399     lowerWeights.push_back(lowerWeight);
400     wwstore->AddLowerWeights(gCell, lowerWeights);
401   }
402 
403   // the remaining part pf the geometry (rest) gets the same
404   // lower weight bound  as the last conrete cell
405   //
406 
407   // create importance geometry cell pair for the "rest"cell
408   // with the same importance as the last concrete cell
409   G4GeometryCell gCell = GetGeometryCell(19);
410   wwstore->AddLowerWeights(gCell, lowerWeights);
411 
412   return wwstore;
413 }
414