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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B1/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B1::PrimaryGeneratorAction class 29 30 #include "PrimaryGeneratorAction.hh" 31 32 #include "G4Box.hh" 33 #include "G4LogicalVolume.hh" 34 #include "G4LogicalVolumeStore.hh" 35 #include "G4ParticleDefinition.hh" 36 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4RunManager.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "Randomize.hh" 41 42 namespace B1 43 { 44 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction() 48 { 49 G4int n_particle = 1; 50 fParticleGun = new G4ParticleGun(n_particle); 51 52 // default particle kinematic 53 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 54 G4String particleName; 55 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma"); 56 fParticleGun->SetParticleDefinition(particle); 57 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 58 fParticleGun->SetParticleEnergy(6. * MeV); 59 } 60 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 63 PrimaryGeneratorAction::~PrimaryGeneratorAction() 64 { 65 delete fParticleGun; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 70 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 72 // this function is called at the begining of ecah event 73 // 74 75 // In order to avoid dependence of PrimaryGeneratorAction 76 // on DetectorConstruction class we get Envelope volume 77 // from G4LogicalVolumeStore. 78 79 G4double envSizeXY = 0; 80 G4double envSizeZ = 0; 81 82 if (!fEnvelopeBox) { 83 G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope"); 84 if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid()); 85 } 86 87 if (fEnvelopeBox) { 88 envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.; 89 envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.; 90 } 91 else { 92 G4ExceptionDescription msg; 93 msg << "Envelope volume of box shape not found.\n"; 94 msg << "Perhaps you have changed geometry.\n"; 95 msg << "The gun will be place at the center."; 96 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg); 97 } 98 99 G4double size = 0.8; 100 G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5); 101 G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5); 102 G4double z0 = -0.5 * envSizeZ; 103 104 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 105 106 fParticleGun->GeneratePrimaryVertex(anEvent); 107 } 108 109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 110 111 } // namespace B1 112