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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B1/src/DetectorConstruction.cc 28 /// \brief Implementation of the B1::DetectorConstruction class 29 30 #include "DetectorConstruction.hh" 31 32 #include "G4Box.hh" 33 #include "G4Cons.hh" 34 #include "G4LogicalVolume.hh" 35 #include "G4NistManager.hh" 36 #include "G4PVPlacement.hh" 37 #include "G4SystemOfUnits.hh" 38 #include "G4Trd.hh" 39 40 namespace B1 41 { 42 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 G4VPhysicalVolume* DetectorConstruction::Construct() 46 { 47 // Get nist material manager 48 G4NistManager* nist = G4NistManager::Instance(); 49 50 // Envelope parameters 51 // 52 G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm; 53 G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER"); 54 55 // Option to switch on/off checking of volumes overlaps 56 // 57 G4bool checkOverlaps = true; 58 59 // 60 // World 61 // 62 G4double world_sizeXY = 1.2 * env_sizeXY; 63 G4double world_sizeZ = 1.2 * env_sizeZ; 64 G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR"); 65 66 auto solidWorld = 67 new G4Box("World", // its name 68 0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size 69 70 auto logicWorld = new G4LogicalVolume(solidWorld, // its solid 71 world_mat, // its material 72 "World"); // its name 73 74 auto physWorld = new G4PVPlacement(nullptr, // no rotation 75 G4ThreeVector(), // at (0,0,0) 76 logicWorld, // its logical volume 77 "World", // its name 78 nullptr, // its mother volume 79 false, // no boolean operation 80 0, // copy number 81 checkOverlaps); // overlaps checking 82 83 // 84 // Envelope 85 // 86 auto solidEnv = new G4Box("Envelope", // its name 87 0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size 88 89 auto logicEnv = new G4LogicalVolume(solidEnv, // its solid 90 env_mat, // its material 91 "Envelope"); // its name 92 93 new G4PVPlacement(nullptr, // no rotation 94 G4ThreeVector(), // at (0,0,0) 95 logicEnv, // its logical volume 96 "Envelope", // its name 97 logicWorld, // its mother volume 98 false, // no boolean operation 99 0, // copy number 100 checkOverlaps); // overlaps checking 101 102 // 103 // Shape 1 104 // 105 G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE"); 106 G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm); 107 108 // Conical section shape 109 G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm; 110 G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm; 111 G4double shape1_hz = 3. * cm; 112 G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg; 113 auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, 114 shape1_hz, shape1_phimin, shape1_phimax); 115 116 auto logicShape1 = new G4LogicalVolume(solidShape1, // its solid 117 shape1_mat, // its material 118 "Shape1"); // its name 119 120 new G4PVPlacement(nullptr, // no rotation 121 pos1, // at position 122 logicShape1, // its logical volume 123 "Shape1", // its name 124 logicEnv, // its mother volume 125 false, // no boolean operation 126 0, // copy number 127 checkOverlaps); // overlaps checking 128 129 // 130 // Shape 2 131 // 132 G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU"); 133 G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm); 134 135 // Trapezoid shape 136 G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm; 137 G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm; 138 G4double shape2_dz = 6 * cm; 139 auto solidShape2 = 140 new G4Trd("Shape2", // its name 141 0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb, 142 0.5 * shape2_dz); // its size 143 144 auto logicShape2 = new G4LogicalVolume(solidShape2, // its solid 145 shape2_mat, // its material 146 "Shape2"); // its name 147 148 new G4PVPlacement(nullptr, // no rotation 149 pos2, // at position 150 logicShape2, // its logical volume 151 "Shape2", // its name 152 logicEnv, // its mother volume 153 false, // no boolean operation 154 0, // copy number 155 checkOverlaps); // overlaps checking 156 157 // Set Shape2 as scoring volume 158 // 159 fScoringVolume = logicShape2; 160 161 // 162 // always return the physical World 163 // 164 return physWorld; 165 } 166 167 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 168 169 } // namespace B1 170