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Geant4/examples/basic/B1/src/DetectorConstruction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 26 //
 27 /// \file B1/src/DetectorConstruction.cc
 28 /// \brief Implementation of the B1::DetectorConstruction class
 29 
 30 #include "DetectorConstruction.hh"
 31 
 32 #include "G4Box.hh"
 33 #include "G4Cons.hh"
 34 #include "G4LogicalVolume.hh"
 35 #include "G4NistManager.hh"
 36 #include "G4PVPlacement.hh"
 37 #include "G4SystemOfUnits.hh"
 38 #include "G4Trd.hh"
 39 
 40 namespace B1
 41 {
 42 
 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44 
 45 G4VPhysicalVolume* DetectorConstruction::Construct()
 46 {
 47   // Get nist material manager
 48   G4NistManager* nist = G4NistManager::Instance();
 49 
 50   // Envelope parameters
 51   //
 52   G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
 53   G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
 54 
 55   // Option to switch on/off checking of volumes overlaps
 56   //
 57   G4bool checkOverlaps = true;
 58 
 59   //
 60   // World
 61   //
 62   G4double world_sizeXY = 1.2 * env_sizeXY;
 63   G4double world_sizeZ = 1.2 * env_sizeZ;
 64   G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
 65 
 66   auto solidWorld =
 67     new G4Box("World",  // its name
 68               0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ);  // its size
 69 
 70   auto logicWorld = new G4LogicalVolume(solidWorld,  // its solid
 71                                         world_mat,  // its material
 72                                         "World");  // its name
 73 
 74   auto physWorld = new G4PVPlacement(nullptr,  // no rotation
 75                                      G4ThreeVector(),  // at (0,0,0)
 76                                      logicWorld,  // its logical volume
 77                                      "World",  // its name
 78                                      nullptr,  // its mother  volume
 79                                      false,  // no boolean operation
 80                                      0,  // copy number
 81                                      checkOverlaps);  // overlaps checking
 82 
 83   //
 84   // Envelope
 85   //
 86   auto solidEnv = new G4Box("Envelope",  // its name
 87                             0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ);  // its size
 88 
 89   auto logicEnv = new G4LogicalVolume(solidEnv,  // its solid
 90                                       env_mat,  // its material
 91                                       "Envelope");  // its name
 92 
 93   new G4PVPlacement(nullptr,  // no rotation
 94                     G4ThreeVector(),  // at (0,0,0)
 95                     logicEnv,  // its logical volume
 96                     "Envelope",  // its name
 97                     logicWorld,  // its mother  volume
 98                     false,  // no boolean operation
 99                     0,  // copy number
100                     checkOverlaps);  // overlaps checking
101 
102   //
103   // Shape 1
104   //
105   G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
106   G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
107 
108   // Conical section shape
109   G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
110   G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
111   G4double shape1_hz = 3. * cm;
112   G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
113   auto solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
114                                 shape1_hz, shape1_phimin, shape1_phimax);
115 
116   auto logicShape1 = new G4LogicalVolume(solidShape1,  // its solid
117                                          shape1_mat,  // its material
118                                          "Shape1");  // its name
119 
120   new G4PVPlacement(nullptr,  // no rotation
121                     pos1,  // at position
122                     logicShape1,  // its logical volume
123                     "Shape1",  // its name
124                     logicEnv,  // its mother  volume
125                     false,  // no boolean operation
126                     0,  // copy number
127                     checkOverlaps);  // overlaps checking
128 
129   //
130   // Shape 2
131   //
132   G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
133   G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
134 
135   // Trapezoid shape
136   G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
137   G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
138   G4double shape2_dz = 6 * cm;
139   auto solidShape2 =
140     new G4Trd("Shape2",  // its name
141               0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
142               0.5 * shape2_dz);  // its size
143 
144   auto logicShape2 = new G4LogicalVolume(solidShape2,  // its solid
145                                          shape2_mat,  // its material
146                                          "Shape2");  // its name
147 
148   new G4PVPlacement(nullptr,  // no rotation
149                     pos2,  // at position
150                     logicShape2,  // its logical volume
151                     "Shape2",  // its name
152                     logicEnv,  // its mother  volume
153                     false,  // no boolean operation
154                     0,  // copy number
155                     checkOverlaps);  // overlaps checking
156 
157   // Set Shape2 as scoring volume
158   //
159   fScoringVolume = logicShape2;
160 
161   //
162   // always return the physical World
163   //
164   return physWorld;
165 }
166 
167 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
168 
169 }  // namespace B1
170