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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file XrayTESdetPrimaryGeneratorAction.cc 28 /// \brief Implementation of the PrimaryGeneratorAction class 29 // 30 // Authors: P.Dondero (paolo.dondero@cern.ch), R.Stanzani (ronny.stanzani@cern.ch) 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 35 36 #include "XrayTESdetPrimaryGeneratorAction.hh" 37 #include "XrayTESdetDetectorConstruction.hh" 38 39 #include "G4Event.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4ParticleTable.hh" 43 #include "G4ParticleDefinition.hh" 44 #include "Randomize.hh" 45 #include "globals.hh" 46 #include "G4NistManager.hh" 47 #include "G4SystemOfUnits.hh" 48 #include "G4PhysicalConstants.hh" 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 XrayTESdetPrimaryGeneratorAction::XrayTESdetPrimaryGeneratorAction() 53 { 54 G4int n_particle = 1; 55 fParticleGun = new G4ParticleGun(n_particle); 56 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 57 G4String particleName; 58 59 // setting particle type 60 fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName="proton")); 61 } 62 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 65 XrayTESdetPrimaryGeneratorAction::~XrayTESdetPrimaryGeneratorAction() 66 { 67 delete fParticleGun; 68 } 69 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 72 void XrayTESdetPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 73 { 74 G4double ax; 75 G4double ay; 76 G4double az; 77 78 G4double bx; 79 G4double by; 80 G4double bz; 81 82 G4double vx; 83 G4double vy; 84 G4double vz; 85 86 G4double energy = 0; 87 G4double u; 88 G4double u1; 89 90 G4double theta0; 91 G4double phi0; 92 G4double theta1; 93 G4double phi1; 94 95 G4double ene; 96 G4double flux; 97 G4double r; 98 99 // Radius to shot particles 100 r = 27*cm; 101 102 // Proton flux @L2 (Pamela2009), in p/cm2/s/sr [10 MeV - 10 GeV] = 0.407 103 G4double phi = 0.379; 104 G4double tr = 0.938; 105 G4double T; 106 107 while (true) 108 { 109 u = G4UniformRand(); 110 u1 = 0.268*G4UniformRand(); //max of the flux, in particles/cm2-s-GeV-sr 111 ene = 10.*MeV + u*100000.*MeV; 112 T = ene*0.001; 113 flux = 1.9*std::pow(((T + phi)*(T + phi + 2*tr)), -1.39)*T*(T + 2*tr)/((1 + 0.4866*std::pow(((T + phi)*(T + phi + 2*tr)),-1.255))*(T + phi)*(T + phi + 2*tr)); 114 if (u1 <= flux) 115 { 116 energy = ene; 117 break; 118 } 119 } 120 121 theta0 = std::acos(1. - 2.*G4UniformRand()); 122 theta1 = std::acos(1. - 2.*G4UniformRand()); 123 phi0 = twopi*G4UniformRand(); 124 phi1 = twopi*G4UniformRand(); 125 ax = r*std::sin(theta0)*std::cos(phi0); 126 ay = r*std::sin(theta0)*std::sin(phi0); 127 az = r*std::cos(theta0) + 80*mm; 128 129 bx = r*std::sin(theta1)*std::cos(phi1); 130 by = r*std::sin(theta1)*std::sin(phi1); 131 bz = r*std::cos(theta1) + 80*mm; 132 vx = bx - ax; 133 vy = by - ay; 134 vz = bz - az; 135 136 fParticleGun->SetParticleEnergy(energy); 137 fParticleGun->SetParticlePosition(G4ThreeVector(ax, ay, az)); 138 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(vx,vy,vz)); 139 fParticleGun->GeneratePrimaryVertex(anEvent); 140 } 141 142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 143