Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 28 // 29 // Contribution: F. Ambroglini INFN Perugia, Italy 30 // 31 // 32 #ifdef G4LIB_USE_GDML 33 34 #include "G4ORNLMaleBodyFactory.hh" 35 #include "G4PhysicalVolumeStore.hh" 36 #include "G4GDMLParser.hh" 37 #include "globals.hh" 38 #include "G4PVPlacement.hh" 39 #include "G4SDManager.hh" 40 #include "G4VisAttributes.hh" 41 #include "G4HumanPhantomColour.hh" 42 43 G4ORNLMaleBodyFactory::G4ORNLMaleBodyFactory() 44 { 45 } 46 47 G4ORNLMaleBodyFactory::~G4ORNLMaleBodyFactory() 48 { 49 } 50 51 G4VPhysicalVolume* G4ORNLMaleBodyFactory::CreateOrgan(const G4String& gdmlFile, 52 G4VPhysicalVolume* motherVolume, 53 const G4String& colourName, G4bool visAttribute, G4bool) 54 { 55 56 G4cout<< "ORNLBodyFactory: "<< "gdmlData/Male/ORNL"<< gdmlFile <<".gdml" << G4endl; 57 G4GDMLParser parser; 58 G4String filename = "gdmlData/Male/ORNL"+ gdmlFile + ".gdml"; 59 parser.Read(filename); 60 61 G4String logicalVolumeName = gdmlFile + "Volume"; 62 G4LogicalVolume* logicOrgan = parser.GetVolume(logicalVolumeName); 63 G4ThreeVector position = parser.GetPosition("OrganPos"); 64 G4ThreeVector rot = parser.GetRotation("OrganRot"); 65 G4RotationMatrix* rm = new G4RotationMatrix(); 66 rm->rotateX(rot.x()); rm->rotateY(rot.y()); rm->rotateZ(rot.z()); 67 68 G4PhysicalVolumeStore::DeRegister(parser.GetWorldVolume()); 69 70 // Define rotation and position here! 71 G4VPhysicalVolume* physOrgan = new G4PVPlacement(rm,position, 72 "physicalOrgan", 73 logicOrgan, 74 motherVolume, 75 false, 76 0); 77 78 79 // Visualization Attributes 80 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 81 G4Colour colour = colourPointer -> GetColour(colourName); 82 G4VisAttributes* organVisAtt = new G4VisAttributes(colour); 83 // Visualization Attributes 84 organVisAtt->SetForceSolid(visAttribute); 85 logicOrgan->SetVisAttributes(organVisAtt); 86 87 G4cout << "Organ created !!!!!! from " << filename <<G4endl; 88 89 return physOrgan; 90 } 91 #endif 92