Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/fastAerosol/src/FAPrimaryGeneratorAction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 // (adapted from B1PrimaryGeneratorAction)
 27 // Author: A.Knaian (ara@nklabs.com), N.MacFadden (natemacfadden@gmail.com)
 28 
 29 #include "FAPrimaryGeneratorAction.hh"
 30 #include "G4LogicalVolumeStore.hh"
 31 #include "G4LogicalVolume.hh"
 32 #include "G4Box.hh"
 33 #include "G4RunManager.hh"
 34 #include "G4ParticleGun.hh"
 35 #include "G4ParticleTable.hh"
 36 #include "G4ParticleDefinition.hh"
 37 #include "G4SystemOfUnits.hh"
 38 #include "Randomize.hh"
 39 
 40 PrimaryGeneratorAction::PrimaryGeneratorAction()
 41 : G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr), fWorldBox(nullptr)
 42 {
 43  G4int n_particle = 1;
 44  fParticleGun  = new G4ParticleGun(n_particle);
 45 
 46  // default particle kinematic
 47  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 48  G4String particleName;
 49  G4ParticleDefinition* particle
 50     = particleTable->FindParticle(particleName="proton");
 51  fParticleGun->SetParticleDefinition(particle);
 52  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 53  fParticleGun->SetParticleEnergy(50.*MeV);
 54 }
 55 
 56 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 57 {
 58  delete fParticleGun;
 59 }
 60 
 61 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 62 {
 63  G4double worldSizeXY = 0;
 64  G4double worldSizeZ = 0;
 65 
 66  if (!fWorldBox)
 67  {
 68   G4LogicalVolume* worldLV
 69     = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
 70   if ( worldLV ) fWorldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
 71  }
 72  if ( fWorldBox ) 
 73   {
 74     worldSizeXY = fWorldBox->GetXHalfLength()*2.;
 75     worldSizeZ = fWorldBox->GetZHalfLength()*2.;
 76    }  
 77   else
 78    {
 79    G4ExceptionDescription msg;
 80    msg << "World volume of box shape not found.\n"; 
 81    msg << "Perhaps you have changed geometry.\n";
 82    msg << "The gun will be place at the center.";
 83    G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
 84      "MyCode0002",JustWarning,msg);
 85    }
 86 
 87    // shoot on XY disk centered on Z-axis behind the cloud
 88    G4double sigma = worldSizeXY/10.0;     // spread in x and y
 89    G4double x0 = G4RandGauss::shoot(0,sigma);
 90    G4double y0 = G4RandGauss::shoot(0,sigma);
 91    G4double z0 = 0.95 * (-0.5) * worldSizeZ;
 92   
 93    fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 94    fParticleGun->GeneratePrimaryVertex(anEvent);
 95 }
 96 
 97