Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// file: RodChromosome.cc 28 /// brief: Implementation of virt chromosome class for rod chromosomes 29 30 #include "RodChromosome.hh" 31 32 #include "G4PhysicalConstants.hh" 33 #include "G4RandomDirection.hh" 34 #include "Randomize.hh" 35 36 #include <utility> 37 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 40 const G4String RodChromosome::fShape = "rod"; 41 42 RodChromosome::RodChromosome(const G4String& name, const G4ThreeVector& pos, const G4double& radius, 43 const G4double& height) 44 : VirtualChromosome(name), 45 fCenter(pos), 46 fRadius(radius), 47 fHeight(height), 48 fRotation(G4RotationMatrix()) 49 { 50 fInverseRotation = fRotation.inverse(); 51 } 52 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 55 RodChromosome::RodChromosome(const G4String& name, const G4ThreeVector& pos, const G4double& radius, 56 const G4double& height, const G4RotationMatrix& rot) 57 : VirtualChromosome(name), fCenter(pos), fRadius(radius), fHeight(height), fRotation(rot) 58 { 59 fInverseRotation = fRotation.inverse(); 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 64 RodChromosome::~RodChromosome() = default; 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 G4bool RodChromosome::PointInChromosome(G4ThreeVector const& pos) 69 { 70 G4ThreeVector rpos = pos - fCenter; 71 rpos = fInverseRotation(rpos); 72 73 // in the cylinder? 74 bool height_ok; 75 bool radius_ok; 76 G4double height; 77 G4double rad2; 78 79 height = std::abs(rpos.getZ()); 80 rad2 = rpos.getX() * rpos.getX() + rpos.getY() * rpos.getY(); 81 82 height_ok = (height < fHeight); 83 radius_ok = (rad2 < (fRadius * fRadius)); 84 85 G4bool in_cylinder = height_ok && radius_ok; 86 // in the circles at each end? 87 G4ThreeVector pos1 = rpos - G4ThreeVector(0, 0, height); 88 G4bool in_sphere1 = (pos1.mag2() < (fRadius * fRadius)); 89 G4ThreeVector pos2 = rpos + G4ThreeVector(0, 0, height); 90 G4bool in_sphere2 = (pos2.mag2() < (fRadius * fRadius)); 91 92 return (in_cylinder || in_sphere1 || in_sphere2); 93 } 94 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 97 // NOTE: Not uniformly random 98 G4ThreeVector RodChromosome::RandomPointInChromosome() 99 { 100 G4ThreeVector point; 101 if (G4UniformRand() < 0.5) { 102 // in cylinder 103 G4double z = 2 * (G4UniformRand() - 0.5) * fHeight; 104 G4double theta = twopi * G4UniformRand(); 105 G4double r = fRadius * std::pow(G4UniformRand(), 0.5); 106 G4double x = r * std::cos(theta); 107 G4double y = r * std::sin(theta); 108 point = G4ThreeVector(x, y, z); 109 } 110 else { 111 // in spheres 112 point = fRadius * std::pow(G4UniformRand(), 0.5) * G4RandomDirection(); 113 if (point.getZ() < 0) { 114 // bottom half 115 point.setZ(point.getZ() - fHeight); 116 } 117 else { 118 // top half 119 point.setZ(point.getZ() + fHeight); 120 } 121 } 122 return fRotation(point) + fCenter; 123 } 124 125 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126