Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc

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  1 //
  2 // ********************************************************************
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 17 // *                                                                  *
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 24 // ********************************************************************
 25 //
 26 //
 27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 28 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 29 
 30 #include "PrimaryGeneratorAction.hh"
 31 
 32 #include "PrimaryGeneratorMessenger.hh"
 33 #include "DetectorConstruction.hh"
 34 
 35 #include "G4SystemOfUnits.hh"
 36 #include "G4Event.hh"
 37 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"
 39 #include "G4ParticleDefinition.hh"
 40 #include "Randomize.hh"
 41 
 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 45 :Detector(det)
 46 {
 47   G4int n_particle = 1;
 48   particleGun  = new G4ParticleGun(n_particle);
 49   SetDefaultKinematic();
 50   beam = 0.*mm;
 51   
 52   //create a messenger for this class
 53   gunMessenger = new PrimaryGeneratorMessenger(this);
 54 }
 55 
 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57 
 58 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {
 60   delete particleGun;
 61   delete gunMessenger;
 62 }
 63 
 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65 
 66 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {
 68   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 69   G4String particleName;
 70   G4ParticleDefinition* particle
 71                     = particleTable->FindParticle(particleName="e-");
 72   particleGun->SetParticleDefinition(particle);
 73   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 74   particleGun->SetParticleEnergy(1.*GeV);
 75   G4double position = -0.5*(Detector->GetWorldSizeX());
 76   particleGun->SetParticlePosition(G4ThreeVector(position,0.*mm,0.*mm));
 77 }
 78 
 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80 
 81 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 82 {
 83   //this function is called at the begining of event
 84   //
 85   //randomize beam, if requested.
 86   //
 87   if (beam > 0.) 
 88     {
 89       G4ThreeVector position = particleGun->GetParticlePosition();    
 90       G4double maxYZ = 0.49*(Detector->GetCalorSizeYZ());
 91       G4double x0 = position.x();
 92       G4double y0 = position.y() + (G4UniformRand()-0.5)*beam;
 93       G4double z0 = position.z() + (G4UniformRand()-0.5)*beam;
 94       if (std::abs(y0) > maxYZ) y0 = maxYZ;
 95       if (std::abs(z0) > maxYZ) z0 = maxYZ;      
 96       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 97       particleGun->GeneratePrimaryVertex(anEvent);
 98       particleGun->SetParticlePosition(position);      
 99     }
100   else  particleGun->GeneratePrimaryVertex(anEvent);
101 }
102 
103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104 
105