Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Code developed by: 27 // S.Guatelli, M. Large and A. Malaroda, University of Wollongong 28 // This class developed by John Allison, March 2021 29 // 30 31 #include "ICRP110PhantomPseudoScene.hh" 32 33 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolume.hh" 35 #include "G4Material.hh" 36 37 // Given a world volume, fill maps provided by the instantiator 38 ICRP110PhantomPseudoScene::ICRP110PhantomPseudoScene 39 (G4PhysicalVolumeModel* pvm // input...the following are outputs 40 ,std::multimap<const G4Material*,G4ThreeVector>& positionByMaterial 41 ,std::map <const G4Material*,G4Colour>& colourByMaterial) 42 : fpPVModel(pvm) 43 , fPositionByMaterial(positionByMaterial) 44 , fColourByMaterial (colourByMaterial) 45 {} 46 47 ICRP110PhantomPseudoScene::~ICRP110PhantomPseudoScene() 48 {} 49 50 void ICRP110PhantomPseudoScene::AddSolid(const G4Box&) 51 { 52 const G4Material* material = fpPVModel->GetCurrentLV()->GetMaterial(); 53 const G4Colour& colour = fpPVModel->GetCurrentLV()->GetVisAttributes()->GetColour(); 54 const G4ThreeVector& position = fpCurrentObjectTransformation->getTranslation(); 55 56 // Fill maps for vis action 57 fPositionByMaterial.insert(std::make_pair(material,position)); 58 fColourByMaterial[material] = colour; 59 } 60 61 void ICRP110PhantomPseudoScene::ProcessVolume(const G4VSolid&) 62 { 63 G4ExceptionDescription ed; 64 ed << "ICRP110PhantomPseudoScene::ProcessVolume called for solid that is NOT a G4Box."; 65 G4Exception("ICRP110PhantomPseudoScene::ProcessVolume", "ICRP110Phantom_0000", 66 FatalException, ed, "Contact @allison"); 67 } 68