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Geant4/examples/advanced/ICRP110_HumanPhantoms/src/ICRP110PhantomNestedParameterisation.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // Code developed by:
 27 // S.Guatelli, M. Large and A. Malaroda, University of Wollongong
 28 //
 29 // Code based on the Geant4 extended example DICOM
 30 //
 31 // 
 32 
 33 #include "ICRP110PhantomNestedParameterisation.hh"
 34 #include "G4VPhysicalVolume.hh"
 35 #include "G4VTouchable.hh"
 36 #include "G4ThreeVector.hh"
 37 #include "G4Box.hh"
 38 #include "G4LogicalVolume.hh"
 39 #include "G4Material.hh"
 40 #include "G4VisAttributes.hh"
 41 #include "G4VVisManager.hh"
 42 
 43 ICRP110PhantomNestedParameterisation::
 44 ICRP110PhantomNestedParameterisation(const G4ThreeVector& halfVoxelSize,
 45                                    std::vector<G4Material*>& mat,
 46                                   G4int fnX_, G4int fnY_, G4int fnZ_)
 47 :
 48   fdX(halfVoxelSize.x()), fdY(halfVoxelSize.y()), fdZ(halfVoxelSize.z()), 
 49   fnX(fnX_), fnY(fnY_), fnZ(fnZ_), // number of voxels along X, Y and Z
 50   fMaterials(mat), // vector of defined materials
 51   fMaterialIndices(nullptr) // vector which associates MaterialID to voxels
 52 {
 53  ReadColourData();//Define the color of each material
 54                   // from ColourMap.dat
 55 }
 56 
 57 ICRP110PhantomNestedParameterisation::~ICRP110PhantomNestedParameterisation()
 58 {}
 59  
 60 void ICRP110PhantomNestedParameterisation::ReadColourData()
 61 {
 62     // By default the tissues are not visible. Then
 63     // the visualisation attributes are defined based on 
 64     // ColourMap.dat 
 65     auto blankAtt = new G4VisAttributes;
 66     blankAtt->SetVisibility( FALSE );
 67     fColours["Default"] = blankAtt;
 68 
 69     G4String colourFile = "ColourMap.dat";
 70     G4cout << "Phantom Material Colours set via ColourMap.dat data file " << G4endl;
 71 
 72     std::ifstream fin(colourFile.c_str());
 73     G4int nMate;
 74     G4String mateName;
 75     G4double cred, cgreen, cblue, copacity;
 76     fin >> nMate;
 77     G4VisAttributes* visAtt=nullptr;
 78     
 79     for( G4int ii = 0; ii < nMate; ii++ ){
 80         fin >> mateName >> cred >> cgreen >> cblue >> copacity;
 81         G4Colour colour( cred, cgreen, cblue, copacity );
 82         visAtt = new G4VisAttributes( colour );
 83         visAtt->SetForceSolid(true);
 84         fColours[mateName] = visAtt;
 85        // G4cout << mateName << " colour set :  "  << colour << G4endl;
 86     }
 87 }
 88 
 89 void ICRP110PhantomNestedParameterisation::
 90 SetNoVoxel( G4int nx, G4int ny, G4int nz )
 91 {
 92   fnX = nx;
 93   fnY = ny;
 94   fnZ = nz;
 95 }
 96 
 97 G4Material* ICRP110PhantomNestedParameterisation::
 98 ComputeMaterial(G4VPhysicalVolume* physVol, const G4int iz,
 99                 const G4VTouchable* parentTouch)
100 {
101     // protection for initialization and vis at idle state
102     //
103     if(parentTouch == nullptr)
104         return fMaterials[0];
105   
106     // Copy number of voxels.
107     // Copy number of X and Y are obtained from replication number.
108     // Copy number of Z is the copy number of current voxel.
109   
110     G4int ix = parentTouch -> GetReplicaNumber(0);
111     G4int iy = parentTouch -> GetReplicaNumber(1);
112 
113     G4int copyID = ix + fnX*iy + fnX*fnY*iz;
114     //G4cout << "ix: "<< ix << ", iy: " << iy << ", iz:" << iz<< G4endl;
115     //G4cout << "copyID from the Nested Param: "<< copyID << G4endl;
116     
117     //The copyID identifies the voxel    
118     std::size_t matIndex = GetMaterialIndex(copyID); 
119     G4Material* mate = fMaterials[matIndex];
120    
121     if(true && physVol && G4VVisManager::GetConcreteInstance()) {
122         G4String mateName = fMaterials.at(matIndex)->GetName();
123         std::string::size_type iuu = mateName.find("__");
124    
125         if( iuu != std::string::npos ) {
126             mateName = mateName.substr( 0, iuu ); // Associate material
127         }
128 
129         if(0 < fColours.count(mateName)) {
130             physVol -> GetLogicalVolume() ->
131             SetVisAttributes(fColours.find(mateName)->second);
132         } 
133         else {
134             physVol->GetLogicalVolume() ->
135             SetVisAttributes(fColours.begin() ->second); // Associate color
136         }
137     }
138   physVol -> GetLogicalVolume()->SetMaterial(mate);
139      
140     return mate;
141 }
142 
143 G4int ICRP110PhantomNestedParameterisation::GetMaterialIndex( G4int copyNo ) const
144 {
145   return fMaterialIndices[copyNo];
146 }
147 
148 G4int ICRP110PhantomNestedParameterisation::GetNumberOfMaterials() const
149 {
150     return fMaterials.size();
151 }
152 
153 G4Material* ICRP110PhantomNestedParameterisation::GetMaterial(G4int i) const
154 {
155     return fMaterials[i];
156 }
157 
158 void ICRP110PhantomNestedParameterisation::
159 ComputeTransformation(const G4int copyNo, G4VPhysicalVolume* physVol) const
160 {
161     // Position of voxels.
162     // x and y positions are already defined in DetectorConstruction by using
163     // replicated volume. Hre we define the position along the z axis of voxels.
164 
165     physVol -> SetTranslation(G4ThreeVector(0.,0.,(2.*static_cast<double>(copyNo)
166                                                 +1.)*fdZ - fdZ*fnZ)); 
167 }
168 
169 void ICRP110PhantomNestedParameterisation::
170 ComputeDimensions( G4Box& box, const G4int, const G4VPhysicalVolume* ) const
171 {
172     box.SetXHalfLength(fdX);
173     box.SetYHalfLength(fdY);
174     box.SetZHalfLength(fdZ);
175 }
176