Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VPrimaryGenerator class implementation 27 // 28 // Author: Makoto Asai (SLAC) 29 // -------------------------------------------------------------------- 30 31 #include "G4VPrimaryGenerator.hh" 32 #include "G4TransportationManager.hh" 33 #include "G4StateManager.hh" 34 #include "G4Navigator.hh" 35 #include "G4VPhysicalVolume.hh" 36 #include "G4VSolid.hh" 37 38 G4bool G4VPrimaryGenerator::CheckVertexInsideWorld(const G4ThreeVector& pos) 39 { 40 // Check can only happen if run has been initialised 41 // 42 if (G4StateManager::GetStateManager()->GetCurrentState() != G4State_Idle) 43 { 44 return true; 45 } 46 47 G4Navigator* navigator= G4TransportationManager::GetTransportationManager() 48 -> GetNavigatorForTracking(); 49 G4VPhysicalVolume* world= navigator-> GetWorldVolume(); 50 G4VSolid* solid = world-> GetLogicalVolume()-> GetSolid(); 51 EInside qinside = solid-> Inside(pos); 52 53 return qinside == kInside; 54 } 55 56 void G4VPrimaryGenerator::SetParticlePosition(G4ThreeVector aPosition) 57 { 58 if (ifCheckInside && !CheckVertexInsideWorld(aPosition)) 59 { 60 G4ExceptionDescription ed; 61 ed << "Invalid vertex position (" << aPosition << "). " 62 << "Position MUST be located -inside- the world volume." << G4endl 63 << "Gun position has NOT been changed!"; 64 G4Exception("G4VPrimaryGenerator::SetParticlePosition", 65 "Event0401", JustWarning, ed); 66 return; 67 } 68 particle_position = aPosition; 69 } 70