Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4VPrimaryGenerator 27 // 28 // Class description: 29 // 30 // This is an abstract base class of all of primary generators. 31 // This class has only one pure virtual method GeneratePrimaryVertex() 32 // which takes a G4Event object and generates a primay vertex and 33 // primary particles associate to the vertex 34 35 // Author: Makoto Asai (SLAC) 36 // -------------------------------------------------------------------- 37 #ifndef G4VPrimaryGenerator_hh 38 #define G4VPrimaryGenerator_hh 1 39 40 #include "G4ThreeVector.hh" 41 42 class G4Event; 43 44 class G4VPrimaryGenerator 45 { 46 public: 47 48 G4VPrimaryGenerator() = default; 49 virtual ~G4VPrimaryGenerator() = default; 50 // Constructor and destructor 51 52 static G4bool CheckVertexInsideWorld(const G4ThreeVector& pos); 53 // Static service method for checking a point is included 54 // in the (current) world 55 56 virtual void GeneratePrimaryVertex(G4Event* evt) = 0; 57 // Pure virtual method which a concrete class derived from this 58 // base class must implement 59 60 inline G4ThreeVector GetParticlePosition() { return particle_position; } 61 inline G4double GetParticleTime() { return particle_time; } 62 63 void SetParticlePosition(G4ThreeVector aPosition); 64 // Sets the initial position of the primary vertex. 65 // The position must obviously be located inside the world volume. 66 // A location on the surface of the world volume is also discouraged, 67 // to avoid setting the momentum direction pointing out of the world 68 // and therefore causing undefined behaviour and crash 69 70 inline void SetParticleTime(G4double aTime) 71 { particle_time = aTime; } 72 73 inline void CheckInside(G4bool val=true) 74 { ifCheckInside = val; } 75 inline G4bool IfCheckInside() 76 { return ifCheckInside; } 77 78 protected: 79 80 G4ThreeVector particle_position; // Initialised at (0, 0, 0) 81 G4double particle_time = 0.0; 82 G4bool ifCheckInside = true; 83 }; 84 85 #endif 86