Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/event/include/G4VPrimaryGenerator.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 24 // ********************************************************************
 25 //
 26 // G4VPrimaryGenerator
 27 //
 28 // Class description:
 29 //
 30 // This is an abstract base class of all of primary generators.
 31 // This class has only one pure virtual method GeneratePrimaryVertex()
 32 // which takes a G4Event object and generates a primay vertex and
 33 // primary particles associate to the vertex
 34 
 35 // Author: Makoto Asai (SLAC)
 36 // --------------------------------------------------------------------
 37 #ifndef G4VPrimaryGenerator_hh
 38 #define G4VPrimaryGenerator_hh 1
 39 
 40 #include "G4ThreeVector.hh"
 41 
 42 class G4Event;
 43 
 44 class G4VPrimaryGenerator
 45 {
 46   public:
 47 
 48     G4VPrimaryGenerator() = default;
 49     virtual ~G4VPrimaryGenerator() = default;
 50       // Constructor and destructor
 51 
 52     static G4bool CheckVertexInsideWorld(const G4ThreeVector& pos);
 53       // Static service method for checking a point is included
 54       // in the (current) world
 55 
 56     virtual void GeneratePrimaryVertex(G4Event* evt) = 0;
 57       // Pure virtual method which a concrete class derived from this
 58       // base class must implement
 59 
 60     inline G4ThreeVector GetParticlePosition() { return particle_position; }
 61     inline G4double GetParticleTime() { return particle_time; }
 62 
 63     void SetParticlePosition(G4ThreeVector aPosition);
 64       // Sets the initial position of the primary vertex.
 65       // The position must obviously be located inside the world volume.
 66       // A location on the surface of the world volume is also discouraged,
 67       // to avoid setting the momentum direction pointing out of the world
 68       // and therefore causing undefined behaviour and crash
 69 
 70     inline void SetParticleTime(G4double aTime)
 71       { particle_time = aTime; }
 72 
 73     inline void CheckInside(G4bool val=true)
 74       { ifCheckInside = val; }
 75     inline G4bool IfCheckInside()
 76       { return ifCheckInside; }
 77 
 78   protected:
 79 
 80     G4ThreeVector particle_position;  // Initialised at (0, 0, 0)
 81     G4double particle_time = 0.0;
 82     G4bool ifCheckInside = true;
 83 };
 84 
 85 #endif
 86