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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ParticleGun class implementation 27 // 28 // Author: Makoto Asai, 1997 29 // -------------------------------------------------------------------- 30 31 #include "G4ParticleGun.hh" 32 #include "G4SystemOfUnits.hh" 33 #include "G4PrimaryParticle.hh" 34 #include "G4ParticleGunMessenger.hh" 35 #include "G4Event.hh" 36 #include "G4ios.hh" 37 38 G4ParticleGun::G4ParticleGun() 39 { 40 SetInitialValues(); 41 } 42 43 G4ParticleGun::G4ParticleGun(G4int numberofparticles) 44 { 45 SetInitialValues(); 46 NumberOfParticlesToBeGenerated = numberofparticles; 47 } 48 49 G4ParticleGun::G4ParticleGun(G4ParticleDefinition* particleDef, 50 G4int numberofparticles) 51 { 52 SetInitialValues(); 53 NumberOfParticlesToBeGenerated = numberofparticles; 54 SetParticleDefinition( particleDef ); 55 } 56 57 void G4ParticleGun::SetInitialValues() 58 { 59 NumberOfParticlesToBeGenerated = 1; 60 particle_definition = nullptr; 61 G4ThreeVector zero; 62 particle_momentum_direction = (G4ParticleMomentum)zero; 63 particle_energy = 0.0; 64 particle_momentum = 0.0; 65 particle_position = zero; 66 particle_time = 0.0; 67 particle_polarization = zero; 68 particle_charge = 0.0; 69 theMessenger = new G4ParticleGunMessenger(this); 70 } 71 72 G4ParticleGun::~G4ParticleGun() 73 { 74 delete theMessenger; 75 } 76 77 void G4ParticleGun:: 78 SetParticleDefinition(G4ParticleDefinition* aParticleDefinition) 79 { 80 if(aParticleDefinition == nullptr) 81 { 82 G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0101", 83 FatalException, "Null pointer is given."); 84 } 85 if(aParticleDefinition->IsShortLived()) 86 { 87 if(aParticleDefinition->GetDecayTable() == nullptr) 88 { 89 G4ExceptionDescription ED; 90 ED << "G4ParticleGun does not support shooting a short-lived " 91 << "particle without a valid decay table." << G4endl; 92 ED << "G4ParticleGun::SetParticleDefinition for " 93 << aParticleDefinition->GetParticleName() << " is ignored." << G4endl; 94 G4Exception("G4ParticleGun::SetParticleDefinition()", "Event0102", 95 JustWarning, ED); 96 return; 97 } 98 } 99 particle_definition = aParticleDefinition; 100 particle_charge = particle_definition->GetPDGCharge(); 101 if(particle_momentum>0.0) 102 { 103 G4double mass = particle_definition->GetPDGMass(); 104 particle_energy = 105 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; 106 } 107 } 108 109 void G4ParticleGun::SetParticleEnergy(G4double aKineticEnergy) 110 { 111 particle_energy = aKineticEnergy; 112 if(particle_momentum>0.0) 113 { 114 if(particle_definition != nullptr) 115 { 116 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() 117 << G4endl; 118 } 119 else 120 { 121 G4cout << "G4ParticleGun::" << " " << G4endl; 122 } 123 G4cout << " was defined in terms of Momentum: " 124 << particle_momentum/GeV << "GeV/c" << G4endl; 125 G4cout << " is now defined in terms of KineticEnergy: " 126 << particle_energy/GeV << "GeV" << G4endl; 127 particle_momentum = 0.0; 128 } 129 } 130 131 void G4ParticleGun::SetParticleMomentum(G4double aMomentum) 132 { 133 if(particle_energy>0.0) 134 { 135 if(particle_definition != nullptr) 136 { 137 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() 138 << G4endl; 139 } 140 else 141 { 142 G4cout << "G4ParticleGun::" << " " << G4endl; 143 } 144 G4cout << " was defined in terms of KineticEnergy: " 145 << particle_energy/GeV << "GeV" << G4endl; 146 G4cout << " is now defined in terms Momentum: " 147 << aMomentum/GeV << "GeV/c" << G4endl; 148 } 149 if(particle_definition == nullptr) 150 { 151 G4cout << "Particle Definition not defined yet for G4ParticleGun" 152 << G4endl; 153 G4cout << "Zero Mass is assumed" << G4endl; 154 particle_momentum = aMomentum; 155 particle_energy = aMomentum; 156 } 157 else 158 { 159 G4double mass = particle_definition->GetPDGMass(); 160 particle_momentum = aMomentum; 161 particle_energy = 162 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; 163 } 164 } 165 166 void G4ParticleGun::SetParticleMomentum(G4ParticleMomentum aMomentum) 167 { 168 if(particle_energy>0.0) 169 { 170 if(particle_definition != nullptr) 171 { 172 G4cout << "G4ParticleGun::" << particle_definition->GetParticleName() 173 << G4endl; 174 } 175 else 176 { 177 G4cout << "G4ParticleGun::" << " " << G4endl; 178 } 179 G4cout << " was defined in terms of KineticEnergy: " 180 << particle_energy/GeV << "GeV" << G4endl; 181 G4cout << " is now defined in terms Momentum: " 182 << aMomentum.mag()/GeV << "GeV/c" << G4endl; 183 } 184 if(particle_definition == nullptr) 185 { 186 G4cout << "Particle Definition not defined yet for G4ParticleGun" 187 << G4endl; 188 G4cout << "Zero Mass is assumed" << G4endl; 189 particle_momentum_direction = aMomentum.unit(); 190 particle_momentum = aMomentum.mag(); 191 particle_energy = aMomentum.mag(); 192 } 193 else 194 { 195 G4double mass = particle_definition->GetPDGMass(); 196 particle_momentum = aMomentum.mag(); 197 particle_momentum_direction = aMomentum.unit(); 198 particle_energy = 199 std::sqrt(particle_momentum*particle_momentum+mass*mass)-mass; 200 } 201 } 202 203 void G4ParticleGun::GeneratePrimaryVertex(G4Event* evt) 204 { 205 if(particle_definition == nullptr) 206 { 207 G4ExceptionDescription ED; 208 ED << "Particle definition is not defined." << G4endl; 209 ED << "G4ParticleGun::SetParticleDefinition() has to be invoked beforehand." 210 << G4endl; 211 G4Exception("G4ParticleGun::GeneratePrimaryVertex()", "Event0109", 212 FatalException, ED); 213 return; 214 } 215 216 // Create a new vertex 217 // 218 auto* vertex = 219 new G4PrimaryVertex(particle_position,particle_time); 220 221 // Create new primaries and set them to the vertex 222 // 223 G4double mass = particle_definition->GetPDGMass(); 224 for( G4int i=0; i<NumberOfParticlesToBeGenerated; ++i ) 225 { 226 auto* particle = 227 new G4PrimaryParticle(particle_definition); 228 particle->SetKineticEnergy( particle_energy ); 229 particle->SetMass( mass ); 230 particle->SetMomentumDirection( particle_momentum_direction ); 231 particle->SetCharge( particle_charge ); 232 particle->SetPolarization(particle_polarization.x(), 233 particle_polarization.y(), 234 particle_polarization.z()); 235 particle->SetWeight( particle_weight ); 236 vertex->SetPrimary( particle ); 237 } 238 evt->AddPrimaryVertex( vertex ); 239 } 240