Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 // John Allison 3rd April 2001 30 // Model which knows how to draw text. 31 32 #include "G4TextModel.hh" 33 34 #include "G4ModelingParameters.hh" 35 #include "G4VGraphicsScene.hh" 36 37 #include "G4UnitsTable.hh" 38 #include <sstream> 39 40 G4TextModel::~G4TextModel () {} 41 42 G4TextModel::G4TextModel (const G4Text& g4Text 43 : fG4Text(g4Text) 44 { 45 fType = "G4TextModel"; 46 std::ostringstream oss; 47 oss << "G4TextModel: '" << fG4Text.GetText() 48 << "' at " << G4BestUnit(g4Text.GetPosit 49 << "with size " << g4Text.GetScreenSize( 50 << " with offsets " << g4Text.GetXOffset 51 fGlobalTag = oss.str(); 52 fGlobalDescription = fGlobalTag; 53 54 fG4Text.SetPosition(fG4Text.GetPosition().tr 55 } 56 57 void G4TextModel::DescribeYourselfTo (G4VGraph 58 sceneHandler.BeginPrimitives (); 59 sceneHandler.AddPrimitive (fG4Text); 60 sceneHandler.EndPrimitives (); 61 } 62