Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id$ 27 // 28 // 28 // 29 // 29 // John Allison 3rd April 2001 30 // John Allison 3rd April 2001 30 // Model which knows how to draw text. 31 // Model which knows how to draw text. 31 32 32 #include "G4TextModel.hh" 33 #include "G4TextModel.hh" 33 34 34 #include "G4ModelingParameters.hh" 35 #include "G4ModelingParameters.hh" 35 #include "G4VGraphicsScene.hh" 36 #include "G4VGraphicsScene.hh" 36 37 37 #include "G4UnitsTable.hh" 38 #include "G4UnitsTable.hh" 38 #include <sstream> 39 #include <sstream> 39 40 40 G4TextModel::~G4TextModel () {} 41 G4TextModel::~G4TextModel () {} 41 42 42 G4TextModel::G4TextModel (const G4Text& g4Text << 43 G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) { 43 : fG4Text(g4Text) << 44 { << 45 fType = "G4TextModel"; 44 fType = "G4TextModel"; 46 std::ostringstream oss; 45 std::ostringstream oss; 47 oss << "G4TextModel: '" << fG4Text.GetText() << 46 oss << "G4TextModel: \"" << fG4Text.GetText() 48 << "' at " << G4BestUnit(g4Text.GetPosit << 47 << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length") 49 << "with size " << g4Text.GetScreenSize( 48 << "with size " << g4Text.GetScreenSize() 50 << " with offsets " << g4Text.GetXOffset 49 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset(); 51 fGlobalTag = oss.str(); 50 fGlobalTag = oss.str(); 52 fGlobalDescription = fGlobalTag; 51 fGlobalDescription = fGlobalTag; 53 << 54 fG4Text.SetPosition(fG4Text.GetPosition().tr << 55 } 52 } 56 53 57 void G4TextModel::DescribeYourselfTo (G4VGraph 54 void G4TextModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { 58 sceneHandler.BeginPrimitives (); 55 sceneHandler.BeginPrimitives (); 59 sceneHandler.AddPrimitive (fG4Text); 56 sceneHandler.AddPrimitive (fG4Text); 60 sceneHandler.EndPrimitives (); 57 sceneHandler.EndPrimitives (); 61 } 58 } 62 59