Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/src/G4PhysicalVolumeMassScene.cc

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Diff markup

Differences between /visualization/modeling/src/G4PhysicalVolumeMassScene.cc (Version 11.3.0) and /visualization/modeling/src/G4PhysicalVolumeMassScene.cc (Version 4.1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // John Allison  10th August 1998.                
 30 // An artificial scene to find physical volume    
 31                                                   
 32 #include "G4PhysicalVolumeMassScene.hh"           
 33                                                   
 34 #include "G4VSolid.hh"                            
 35 #include "G4Vector3D.hh"                          
 36 #include "G4PhysicalVolumeModel.hh"               
 37 #include "G4LogicalVolume.hh"                     
 38 #include "G4Polyhedron.hh"                        
 39 #include "G4Material.hh"                          
 40 #include "G4VPVParameterisation.hh"               
 41 #include "G4UnitsTable.hh"                        
 42                                                   
 43 #define G4warn G4cout                             
 44                                                   
 45 G4PhysicalVolumeMassScene::G4PhysicalVolumeMas    
 46 (G4PhysicalVolumeModel* pPVModel):                
 47   fpPVModel (pPVModel),                           
 48   fVolume (0.),                                   
 49   fMass (0.),                                     
 50   fpLastPV (0),                                   
 51   fPVPCount (0),                                  
 52   fLastDepth (0),                                 
 53   fLastDensity (0.)                               
 54 {}                                                
 55                                                   
 56 G4PhysicalVolumeMassScene::~G4PhysicalVolumeMa    
 57                                                   
 58 void G4PhysicalVolumeMassScene::Reset ()          
 59 {                                                 
 60   fVolume = 0.;                                   
 61   fMass = 0.;                                     
 62   fpLastPV = 0;                                   
 63   fPVPCount = 0;                                  
 64   fLastDepth = 0;                                 
 65   fLastDensity = 0.;                              
 66   fDensityStack.clear();                          
 67 }                                                 
 68                                                   
 69 void G4PhysicalVolumeMassScene::ProcessVolume     
 70 {                                                 
 71   G4int currentDepth = fpPVModel->GetCurrentDe    
 72   G4VPhysicalVolume* pCurrentPV = fpPVModel->G    
 73   //G4LogicalVolume* pCurrentLV = fpPVModel->G    
 74   G4Material* pCurrentMaterial = fpPVModel->Ge    
 75                                                   
 76   if (pCurrentPV != fpLastPV) {                   
 77     fpLastPV = pCurrentPV;                        
 78     fPVPCount = 0;                                
 79   }                                               
 80                                                   
 81   G4double currentVolume = ((G4VSolid&)solid).    
 82   G4double currentDensity = pCurrentMaterial?     
 83   /* Using G4Polyhedron... (gives slightly dif    
 84   G4Polyhedron* pPolyhedron = solid.GetPolyhed    
 85   if (!pPolyhedron) {                             
 86     G4cout <<                                     
 87       "G4PhysicalVolumeMassScene::AccrueMass:     
 88       "\n  No G4Polyhedron for" << solid.GetEn    
 89       ".  \"" << solid.GetName() << "\" will n    
 90       "\n  It will be as though not there, i.e    
 91       "\n  Its daughters will still be found a    
 92      << G4endl;                                   
 93     currentVolume = 0.;                           
 94     currentDensity = 0.;                          
 95   }                                               
 96   */                                              
 97                                                   
 98   if (currentDepth == 0) fVolume = currentVolu    
 99                                                   
100   if (currentDepth > fLastDepth) {                
101     fDensityStack.push_back (fLastDensity);       
102   } else if (currentDepth < fLastDepth) {         
103     fDensityStack.pop_back();                     
104   }                                               
105   fLastDepth = currentDepth;                      
106   fLastDensity = currentDensity;                  
107   G4double motherDensity = 0.;                    
108   if (currentDepth > 0) motherDensity = fDensi    
109                                                   
110   G4double subtractedMass = currentVolume * mo    
111   G4double addedMass = currentVolume * current    
112   fMass -= subtractedMass;                        
113   fMass += addedMass;                             
114   /* Debug                                        
115   G4cout << "current vol = "                      
116    << G4BestUnit (currentVolume,"Volume")         
117    << ", current density = "                      
118    << G4BestUnit (currentDensity, "Volumic Mas    
119    << ", mother density = "                       
120    << G4BestUnit (motherDensity, "Volumic Mass    
121    << G4endl;                                     
122   G4cout << "Subtracted mass = " << G4BestUnit    
123    << ", added mass = " << G4BestUnit (addedMa    
124    << ", new mass = " << G4BestUnit (fMass, "M    
125    << G4endl;                                     
126   */                                              
127   if (fMass < 0.) {                               
128     G4warn <<                                     
129       "G4PhysicalVolumeMassScene::AccrueMass:     
130       "\n  Mass going negative for \""            
131      << pCurrentPV->GetName() <<                  
132       "\", copy "                                 
133      << pCurrentPV->GetCopyNo() <<                
134       ".  Larger than mother?"                    
135      << G4endl;                                   
136   }                                               
137 }                                                 
138