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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4PhysicalVolumeMassScene.cc 66373 2012-12-18 09:41:34Z gcosmo $ 27 // 28 // 28 // 29 // 29 // John Allison 10th August 1998. 30 // John Allison 10th August 1998. 30 // An artificial scene to find physical volume 31 // An artificial scene to find physical volumes. 31 32 32 #include "G4PhysicalVolumeMassScene.hh" 33 #include "G4PhysicalVolumeMassScene.hh" 33 34 34 #include "G4VSolid.hh" 35 #include "G4VSolid.hh" 35 #include "G4Vector3D.hh" 36 #include "G4Vector3D.hh" 36 #include "G4PhysicalVolumeModel.hh" 37 #include "G4PhysicalVolumeModel.hh" 37 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 38 #include "G4Polyhedron.hh" 39 #include "G4Polyhedron.hh" 39 #include "G4Material.hh" 40 #include "G4Material.hh" 40 #include "G4VPVParameterisation.hh" 41 #include "G4VPVParameterisation.hh" 41 #include "G4UnitsTable.hh" 42 #include "G4UnitsTable.hh" 42 43 43 #define G4warn G4cout << 44 << 45 G4PhysicalVolumeMassScene::G4PhysicalVolumeMas 44 G4PhysicalVolumeMassScene::G4PhysicalVolumeMassScene 46 (G4PhysicalVolumeModel* pPVModel): 45 (G4PhysicalVolumeModel* pPVModel): 47 fpPVModel (pPVModel), 46 fpPVModel (pPVModel), 48 fVolume (0.), 47 fVolume (0.), 49 fMass (0.), 48 fMass (0.), 50 fpLastPV (0), 49 fpLastPV (0), 51 fPVPCount (0), 50 fPVPCount (0), 52 fLastDepth (0), 51 fLastDepth (0), 53 fLastDensity (0.) 52 fLastDensity (0.) 54 {} 53 {} 55 54 56 G4PhysicalVolumeMassScene::~G4PhysicalVolumeMa 55 G4PhysicalVolumeMassScene::~G4PhysicalVolumeMassScene () {} 57 56 58 void G4PhysicalVolumeMassScene::Reset () 57 void G4PhysicalVolumeMassScene::Reset () 59 { 58 { 60 fVolume = 0.; 59 fVolume = 0.; 61 fMass = 0.; 60 fMass = 0.; 62 fpLastPV = 0; 61 fpLastPV = 0; 63 fPVPCount = 0; 62 fPVPCount = 0; 64 fLastDepth = 0; 63 fLastDepth = 0; 65 fLastDensity = 0.; 64 fLastDensity = 0.; 66 fDensityStack.clear(); 65 fDensityStack.clear(); 67 } 66 } 68 67 69 void G4PhysicalVolumeMassScene::ProcessVolume << 68 void G4PhysicalVolumeMassScene::AccrueMass (const G4VSolid& solid) 70 { 69 { 71 G4int currentDepth = fpPVModel->GetCurrentDe 70 G4int currentDepth = fpPVModel->GetCurrentDepth(); 72 G4VPhysicalVolume* pCurrentPV = fpPVModel->G 71 G4VPhysicalVolume* pCurrentPV = fpPVModel->GetCurrentPV(); 73 //G4LogicalVolume* pCurrentLV = fpPVModel->G 72 //G4LogicalVolume* pCurrentLV = fpPVModel->GetCurrentLV(); 74 G4Material* pCurrentMaterial = fpPVModel->Ge 73 G4Material* pCurrentMaterial = fpPVModel->GetCurrentMaterial(); 75 74 76 if (pCurrentPV != fpLastPV) { 75 if (pCurrentPV != fpLastPV) { 77 fpLastPV = pCurrentPV; 76 fpLastPV = pCurrentPV; 78 fPVPCount = 0; 77 fPVPCount = 0; 79 } 78 } 80 79 81 G4double currentVolume = ((G4VSolid&)solid). 80 G4double currentVolume = ((G4VSolid&)solid).GetCubicVolume(); 82 G4double currentDensity = pCurrentMaterial? << 81 G4double currentDensity = pCurrentMaterial->GetDensity(); 83 /* Using G4Polyhedron... (gives slightly dif 82 /* Using G4Polyhedron... (gives slightly different answers on Tubs, e.g.). 84 G4Polyhedron* pPolyhedron = solid.GetPolyhed 83 G4Polyhedron* pPolyhedron = solid.GetPolyhedron(); 85 if (!pPolyhedron) { 84 if (!pPolyhedron) { 86 G4cout << 85 G4cout << 87 "G4PhysicalVolumeMassScene::AccrueMass: 86 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:" 88 "\n No G4Polyhedron for" << solid.GetEn 87 "\n No G4Polyhedron for" << solid.GetEntityType() << 89 ". \"" << solid.GetName() << "\" will n 88 ". \"" << solid.GetName() << "\" will not be accounted." 90 "\n It will be as though not there, i.e 89 "\n It will be as though not there, i.e., the density as its mother." 91 "\n Its daughters will still be found a 90 "\n Its daughters will still be found and accounted." 92 << G4endl; 91 << G4endl; 93 currentVolume = 0.; 92 currentVolume = 0.; 94 currentDensity = 0.; 93 currentDensity = 0.; 95 } 94 } 96 */ 95 */ 97 96 98 if (currentDepth == 0) fVolume = currentVolu 97 if (currentDepth == 0) fVolume = currentVolume; 99 98 100 if (currentDepth > fLastDepth) { 99 if (currentDepth > fLastDepth) { 101 fDensityStack.push_back (fLastDensity); 100 fDensityStack.push_back (fLastDensity); 102 } else if (currentDepth < fLastDepth) { 101 } else if (currentDepth < fLastDepth) { 103 fDensityStack.pop_back(); 102 fDensityStack.pop_back(); 104 } 103 } 105 fLastDepth = currentDepth; 104 fLastDepth = currentDepth; 106 fLastDensity = currentDensity; 105 fLastDensity = currentDensity; 107 G4double motherDensity = 0.; 106 G4double motherDensity = 0.; 108 if (currentDepth > 0) motherDensity = fDensi 107 if (currentDepth > 0) motherDensity = fDensityStack.back(); 109 108 110 G4double subtractedMass = currentVolume * mo 109 G4double subtractedMass = currentVolume * motherDensity; 111 G4double addedMass = currentVolume * current 110 G4double addedMass = currentVolume * currentDensity; 112 fMass -= subtractedMass; 111 fMass -= subtractedMass; 113 fMass += addedMass; 112 fMass += addedMass; 114 /* Debug 113 /* Debug 115 G4cout << "current vol = " 114 G4cout << "current vol = " 116 << G4BestUnit (currentVolume,"Volume") 115 << G4BestUnit (currentVolume,"Volume") 117 << ", current density = " 116 << ", current density = " 118 << G4BestUnit (currentDensity, "Volumic Mas 117 << G4BestUnit (currentDensity, "Volumic Mass") 119 << ", mother density = " 118 << ", mother density = " 120 << G4BestUnit (motherDensity, "Volumic Mass 119 << G4BestUnit (motherDensity, "Volumic Mass") 121 << G4endl; 120 << G4endl; 122 G4cout << "Subtracted mass = " << G4BestUnit 121 G4cout << "Subtracted mass = " << G4BestUnit (subtractedMass, "Mass") 123 << ", added mass = " << G4BestUnit (addedMa 122 << ", added mass = " << G4BestUnit (addedMass, "Mass") 124 << ", new mass = " << G4BestUnit (fMass, "M 123 << ", new mass = " << G4BestUnit (fMass, "Mass") 125 << G4endl; 124 << G4endl; 126 */ 125 */ 127 if (fMass < 0.) { 126 if (fMass < 0.) { 128 G4warn << << 127 G4cout << 129 "G4PhysicalVolumeMassScene::AccrueMass: 128 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:" 130 "\n Mass going negative for \"" 129 "\n Mass going negative for \"" 131 << pCurrentPV->GetName() << 130 << pCurrentPV->GetName() << 132 "\", copy " 131 "\", copy " 133 << pCurrentPV->GetCopyNo() << 132 << pCurrentPV->GetCopyNo() << 134 ". Larger than mother?" 133 ". Larger than mother?" 135 << G4endl; 134 << G4endl; 136 } 135 } 137 } 136 } 138 137