Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 // Created: Mar. 31, 2009 Akinori Kimura 30 // Model which draws the primtive scorer hits. 31 // 32 33 #include "G4PSHitsModel.hh" 34 35 #include "G4ModelingParameters.hh" 36 #include "G4VGraphicsScene.hh" 37 #include "G4Event.hh" 38 #include "G4ScoringManager.hh" 39 #include "G4VScoringMesh.hh" 40 41 G4PSHitsModel::~G4PSHitsModel () {} 42 43 G4PSHitsModel::G4PSHitsModel (const G4String& 44 fRequestedMapName(requestedMapName) 45 { 46 fType = "G4PSHitsModel"; 47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G 48 fGlobalDescription = fGlobalTag; 49 } 50 51 void G4PSHitsModel::DescribeYourselfTo (G4VGra 52 { 53 using MeshScoreMap = G4VScoringMesh::MeshSco 54 using RunScore = G4VScoringMesh::RunScore; 55 G4ScoringManager* scoringManager= G4ScoringM 56 if (scoringManager) { 57 G4int nMeshes = (G4int)scoringManager->Get 58 for (G4int iMesh = 0; iMesh < nMeshes; ++i 59 G4VScoringMesh* mesh = scoringManager->G 60 if (mesh && mesh->IsActive()) { 61 MeshScoreMap scoreMap = mesh->GetScore 62 for(MeshScoreMap::const_iterator i = s 63 i != scoreMap.cend(); ++i) { 64 const G4String& name = i->first; 65 if (fRequestedMapName == "all" || na 66 RunScore* fpCurrentHits = i->secon 67 if (fpCurrentHits) sceneHandler.Ad 68 } 69 } 70 } 71 } 72 } 73 } 74